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- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- /**
- * AUTO-GENERATED FILE. DO NOT MODIFY.
- */
- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- // Symbol factory
- import { each, isArray, retrieve2 } from 'zrender/lib/core/util.js';
- import * as graphic from './graphic.js';
- import BoundingRect from 'zrender/lib/core/BoundingRect.js';
- import { calculateTextPosition } from 'zrender/lib/contain/text.js';
- import { parsePercent } from './number.js';
- /**
- * Triangle shape
- * @inner
- */
- var Triangle = graphic.Path.extend({
- type: 'triangle',
- shape: {
- cx: 0,
- cy: 0,
- width: 0,
- height: 0
- },
- buildPath: function (path, shape) {
- var cx = shape.cx;
- var cy = shape.cy;
- var width = shape.width / 2;
- var height = shape.height / 2;
- path.moveTo(cx, cy - height);
- path.lineTo(cx + width, cy + height);
- path.lineTo(cx - width, cy + height);
- path.closePath();
- }
- });
- /**
- * Diamond shape
- * @inner
- */
- var Diamond = graphic.Path.extend({
- type: 'diamond',
- shape: {
- cx: 0,
- cy: 0,
- width: 0,
- height: 0
- },
- buildPath: function (path, shape) {
- var cx = shape.cx;
- var cy = shape.cy;
- var width = shape.width / 2;
- var height = shape.height / 2;
- path.moveTo(cx, cy - height);
- path.lineTo(cx + width, cy);
- path.lineTo(cx, cy + height);
- path.lineTo(cx - width, cy);
- path.closePath();
- }
- });
- /**
- * Pin shape
- * @inner
- */
- var Pin = graphic.Path.extend({
- type: 'pin',
- shape: {
- // x, y on the cusp
- x: 0,
- y: 0,
- width: 0,
- height: 0
- },
- buildPath: function (path, shape) {
- var x = shape.x;
- var y = shape.y;
- var w = shape.width / 5 * 3; // Height must be larger than width
- var h = Math.max(w, shape.height);
- var r = w / 2; // Dist on y with tangent point and circle center
- var dy = r * r / (h - r);
- var cy = y - h + r + dy;
- var angle = Math.asin(dy / r); // Dist on x with tangent point and circle center
- var dx = Math.cos(angle) * r;
- var tanX = Math.sin(angle);
- var tanY = Math.cos(angle);
- var cpLen = r * 0.6;
- var cpLen2 = r * 0.7;
- path.moveTo(x - dx, cy + dy);
- path.arc(x, cy, r, Math.PI - angle, Math.PI * 2 + angle);
- path.bezierCurveTo(x + dx - tanX * cpLen, cy + dy + tanY * cpLen, x, y - cpLen2, x, y);
- path.bezierCurveTo(x, y - cpLen2, x - dx + tanX * cpLen, cy + dy + tanY * cpLen, x - dx, cy + dy);
- path.closePath();
- }
- });
- /**
- * Arrow shape
- * @inner
- */
- var Arrow = graphic.Path.extend({
- type: 'arrow',
- shape: {
- x: 0,
- y: 0,
- width: 0,
- height: 0
- },
- buildPath: function (ctx, shape) {
- var height = shape.height;
- var width = shape.width;
- var x = shape.x;
- var y = shape.y;
- var dx = width / 3 * 2;
- ctx.moveTo(x, y);
- ctx.lineTo(x + dx, y + height);
- ctx.lineTo(x, y + height / 4 * 3);
- ctx.lineTo(x - dx, y + height);
- ctx.lineTo(x, y);
- ctx.closePath();
- }
- });
- /**
- * Map of path constructors
- */
- // TODO Use function to build symbol path.
- var symbolCtors = {
- line: graphic.Line,
- rect: graphic.Rect,
- roundRect: graphic.Rect,
- square: graphic.Rect,
- circle: graphic.Circle,
- diamond: Diamond,
- pin: Pin,
- arrow: Arrow,
- triangle: Triangle
- };
- var symbolShapeMakers = {
- line: function (x, y, w, h, shape) {
- shape.x1 = x;
- shape.y1 = y + h / 2;
- shape.x2 = x + w;
- shape.y2 = y + h / 2;
- },
- rect: function (x, y, w, h, shape) {
- shape.x = x;
- shape.y = y;
- shape.width = w;
- shape.height = h;
- },
- roundRect: function (x, y, w, h, shape) {
- shape.x = x;
- shape.y = y;
- shape.width = w;
- shape.height = h;
- shape.r = Math.min(w, h) / 4;
- },
- square: function (x, y, w, h, shape) {
- var size = Math.min(w, h);
- shape.x = x;
- shape.y = y;
- shape.width = size;
- shape.height = size;
- },
- circle: function (x, y, w, h, shape) {
- // Put circle in the center of square
- shape.cx = x + w / 2;
- shape.cy = y + h / 2;
- shape.r = Math.min(w, h) / 2;
- },
- diamond: function (x, y, w, h, shape) {
- shape.cx = x + w / 2;
- shape.cy = y + h / 2;
- shape.width = w;
- shape.height = h;
- },
- pin: function (x, y, w, h, shape) {
- shape.x = x + w / 2;
- shape.y = y + h / 2;
- shape.width = w;
- shape.height = h;
- },
- arrow: function (x, y, w, h, shape) {
- shape.x = x + w / 2;
- shape.y = y + h / 2;
- shape.width = w;
- shape.height = h;
- },
- triangle: function (x, y, w, h, shape) {
- shape.cx = x + w / 2;
- shape.cy = y + h / 2;
- shape.width = w;
- shape.height = h;
- }
- };
- export var symbolBuildProxies = {};
- each(symbolCtors, function (Ctor, name) {
- symbolBuildProxies[name] = new Ctor();
- });
- var SymbolClz = graphic.Path.extend({
- type: 'symbol',
- shape: {
- symbolType: '',
- x: 0,
- y: 0,
- width: 0,
- height: 0
- },
- calculateTextPosition: function (out, config, rect) {
- var res = calculateTextPosition(out, config, rect);
- var shape = this.shape;
- if (shape && shape.symbolType === 'pin' && config.position === 'inside') {
- res.y = rect.y + rect.height * 0.4;
- }
- return res;
- },
- buildPath: function (ctx, shape, inBundle) {
- var symbolType = shape.symbolType;
- if (symbolType !== 'none') {
- var proxySymbol = symbolBuildProxies[symbolType];
- if (!proxySymbol) {
- // Default rect
- symbolType = 'rect';
- proxySymbol = symbolBuildProxies[symbolType];
- }
- symbolShapeMakers[symbolType](shape.x, shape.y, shape.width, shape.height, proxySymbol.shape);
- proxySymbol.buildPath(ctx, proxySymbol.shape, inBundle);
- }
- }
- }); // Provide setColor helper method to avoid determine if set the fill or stroke outside
- function symbolPathSetColor(color, innerColor) {
- if (this.type !== 'image') {
- var symbolStyle = this.style;
- if (this.__isEmptyBrush) {
- symbolStyle.stroke = color;
- symbolStyle.fill = innerColor || '#fff'; // TODO Same width with lineStyle in LineView
- symbolStyle.lineWidth = 2;
- } else if (this.shape.symbolType === 'line') {
- symbolStyle.stroke = color;
- } else {
- symbolStyle.fill = color;
- }
- this.markRedraw();
- }
- }
- /**
- * Create a symbol element with given symbol configuration: shape, x, y, width, height, color
- */
- export function createSymbol(symbolType, x, y, w, h, color, // whether to keep the ratio of w/h,
- keepAspect) {
- // TODO Support image object, DynamicImage.
- var isEmpty = symbolType.indexOf('empty') === 0;
- if (isEmpty) {
- symbolType = symbolType.substr(5, 1).toLowerCase() + symbolType.substr(6);
- }
- var symbolPath;
- if (symbolType.indexOf('image://') === 0) {
- symbolPath = graphic.makeImage(symbolType.slice(8), new BoundingRect(x, y, w, h), keepAspect ? 'center' : 'cover');
- } else if (symbolType.indexOf('path://') === 0) {
- symbolPath = graphic.makePath(symbolType.slice(7), {}, new BoundingRect(x, y, w, h), keepAspect ? 'center' : 'cover');
- } else {
- symbolPath = new SymbolClz({
- shape: {
- symbolType: symbolType,
- x: x,
- y: y,
- width: w,
- height: h
- }
- });
- }
- symbolPath.__isEmptyBrush = isEmpty; // TODO Should deprecate setColor
- symbolPath.setColor = symbolPathSetColor;
- if (color) {
- symbolPath.setColor(color);
- }
- return symbolPath;
- }
- export function normalizeSymbolSize(symbolSize) {
- if (!isArray(symbolSize)) {
- symbolSize = [+symbolSize, +symbolSize];
- }
- return [symbolSize[0] || 0, symbolSize[1] || 0];
- }
- export function normalizeSymbolOffset(symbolOffset, symbolSize) {
- if (symbolOffset == null) {
- return;
- }
- if (!isArray(symbolOffset)) {
- symbolOffset = [symbolOffset, symbolOffset];
- }
- return [parsePercent(symbolOffset[0], symbolSize[0]) || 0, parsePercent(retrieve2(symbolOffset[1], symbolOffset[0]), symbolSize[1]) || 0];
- }
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