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- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- /**
- * AUTO-GENERATED FILE. DO NOT MODIFY.
- */
- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- import { __extends } from "tslib";
- /**
- * Line path for bezier and straight line draw
- */
- import * as graphic from '../../util/graphic.js';
- import * as vec2 from 'zrender/lib/core/vector.js';
- var straightLineProto = graphic.Line.prototype;
- var bezierCurveProto = graphic.BezierCurve.prototype;
- var StraightLineShape =
- /** @class */
- function () {
- function StraightLineShape() {
- // Start point
- this.x1 = 0;
- this.y1 = 0; // End point
- this.x2 = 0;
- this.y2 = 0;
- this.percent = 1;
- }
- return StraightLineShape;
- }();
- var CurveShape =
- /** @class */
- function (_super) {
- __extends(CurveShape, _super);
- function CurveShape() {
- return _super !== null && _super.apply(this, arguments) || this;
- }
- return CurveShape;
- }(StraightLineShape);
- function isStraightLine(shape) {
- return isNaN(+shape.cpx1) || isNaN(+shape.cpy1);
- }
- var ECLinePath =
- /** @class */
- function (_super) {
- __extends(ECLinePath, _super);
- function ECLinePath(opts) {
- var _this = _super.call(this, opts) || this;
- _this.type = 'ec-line';
- return _this;
- }
- ECLinePath.prototype.getDefaultStyle = function () {
- return {
- stroke: '#000',
- fill: null
- };
- };
- ECLinePath.prototype.getDefaultShape = function () {
- return new StraightLineShape();
- };
- ECLinePath.prototype.buildPath = function (ctx, shape) {
- if (isStraightLine(shape)) {
- straightLineProto.buildPath.call(this, ctx, shape);
- } else {
- bezierCurveProto.buildPath.call(this, ctx, shape);
- }
- };
- ECLinePath.prototype.pointAt = function (t) {
- if (isStraightLine(this.shape)) {
- return straightLineProto.pointAt.call(this, t);
- } else {
- return bezierCurveProto.pointAt.call(this, t);
- }
- };
- ECLinePath.prototype.tangentAt = function (t) {
- var shape = this.shape;
- var p = isStraightLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : bezierCurveProto.tangentAt.call(this, t);
- return vec2.normalize(p, p);
- };
- return ECLinePath;
- }(graphic.Path);
- export default ECLinePath;
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