/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /** * AUTO-GENERATED FILE. DO NOT MODIFY. */ /* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ import { __extends } from "tslib"; import { Path } from '../graphic.js'; /** * Sausage: similar to sector, but have half circle on both sides */ var SausageShape = /** @class */ function () { function SausageShape() { this.cx = 0; this.cy = 0; this.r0 = 0; this.r = 0; this.startAngle = 0; this.endAngle = Math.PI * 2; this.clockwise = true; } return SausageShape; }(); var SausagePath = /** @class */ function (_super) { __extends(SausagePath, _super); function SausagePath(opts) { var _this = _super.call(this, opts) || this; _this.type = 'sausage'; return _this; } SausagePath.prototype.getDefaultShape = function () { return new SausageShape(); }; SausagePath.prototype.buildPath = function (ctx, shape) { var cx = shape.cx; var cy = shape.cy; var r0 = Math.max(shape.r0 || 0, 0); var r = Math.max(shape.r, 0); var dr = (r - r0) * 0.5; var rCenter = r0 + dr; var startAngle = shape.startAngle; var endAngle = shape.endAngle; var clockwise = shape.clockwise; var PI2 = Math.PI * 2; var lessThanCircle = clockwise ? endAngle - startAngle < PI2 : startAngle - endAngle < PI2; if (!lessThanCircle) { // Normalize angles startAngle = endAngle - (clockwise ? PI2 : -PI2); } var unitStartX = Math.cos(startAngle); var unitStartY = Math.sin(startAngle); var unitEndX = Math.cos(endAngle); var unitEndY = Math.sin(endAngle); if (lessThanCircle) { ctx.moveTo(unitStartX * r0 + cx, unitStartY * r0 + cy); ctx.arc(unitStartX * rCenter + cx, unitStartY * rCenter + cy, dr, -Math.PI + startAngle, startAngle, !clockwise); } else { ctx.moveTo(unitStartX * r + cx, unitStartY * r + cy); } ctx.arc(cx, cy, r, startAngle, endAngle, !clockwise); ctx.arc(unitEndX * rCenter + cx, unitEndY * rCenter + cy, dr, endAngle - Math.PI * 2, endAngle - Math.PI, !clockwise); if (r0 !== 0) { ctx.arc(cx, cy, r0, endAngle, startAngle, clockwise); } // ctx.closePath(); }; return SausagePath; }(Path); export default SausagePath;