<!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity WebGL Player | Balance</title> <link rel="shortcut icon" href="TemplateData/favicon.ico"> <link rel="stylesheet" href="TemplateData/style.css"> <link rel="manifest" href="manifest.webmanifest"> </head> <body> <div id="unity-container"> <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas> <div id="unity-loading-bar"> <div id="unity-logo"></div> <div id="unity-progress-bar-empty"> <div id="unity-progress-bar-full"></div> </div> </div> <div id="unity-warning"> </div> </div> <script> window.addEventListener("load", function () { if ("serviceWorker" in navigator) { navigator.serviceWorker.register("ServiceWorker.js"); } }); var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var warningBanner = document.querySelector("#unity-warning"); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if type=='error'. // If type=='warning', a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; } var div = document.createElement('div'); div.innerHTML = msg; warningBanner.appendChild(div); if (type == 'error') div.style = 'background: red; padding: 10px;'; else { if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; setTimeout(function () { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl = "Build"; var loaderUrl = buildUrl + "/Bulid.loader.js"; var config = { dataUrl: buildUrl + "/Bulid.data", frameworkUrl: buildUrl + "/Bulid.framework.js", codeUrl: buildUrl + "/Bulid.wasm", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "Balance", productVersion: "0.1", showBanner: unityShowBanner, }; // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize = false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { // Mobile device style: fill the whole browser client area with the game canvas: var meta = document.createElement('meta'); meta.name = 'viewport'; meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes'; document.getElementsByTagName('head')[0].appendChild(meta); } loadingBar.style.display = "block"; var script = document.createElement("script"); script.src = loaderUrl; script.onload = () => { createUnityInstance(canvas, config, (progress) => { progressBarFull.style.width = 100 * progress + "%"; }).then((unityInstance) => { loadingBar.style.display = "none"; this.gameInstance = unityInstance; // this.gameInstance.SendMessage("Tianping", "IsStart", "true"); }).catch((message) => { alert(message); }); }; function changeSize(width, height) { canvas.style.width = width + 'px'; canvas.style.height = height + 'px'; } function Bloomsize(val) { this.gameInstance.SendMessage("Tianping", "Balance", val); } function startEnd(val) { this.gameInstance.SendMessage("Tianping", "IsStart", val); } // setInterval(()=>{ // let b=Math.random(0,1) // let c=Math.random(0,1) // let a =b+','+c // let n ="Player1,aaa,"+b+",80:6F:B0:B7:72:AA" // let l ="Player2,bbb,"+c+",80:6F:B0:B7:72:AA" // Bloo(a) // ToUnityData(n) // ToUnityData(l) // },1000) function towPersion(p1, p2) { ToUnityData(p1) ToUnityData(p2) } function ToUnityData(val) { this.gameInstance.SendMessage("Tianping", "GetData", val); } document.body.appendChild(script); </script> </body> </html>