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@@ -83,7 +83,7 @@
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>还剩{{ timeShow }}开始</span
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> -->
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<span
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- style="font-size: 12px; color: #1fd18e"
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+ style="font-size: 12px; color: #1fd18e"
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v-show="buttonFlag == '结束' && gameTimeTimerFlag"
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>{{ timeShow }}</span
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>
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@@ -841,7 +841,12 @@ export default {
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if (b > 100) {
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b = 100;
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}
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- this.attentionAnimation = parseFloat(b);
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+ if (a == "NaN") {
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+ this.attentionAnimation = 0;
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+ } else {
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+ this.attentionAnimation = parseFloat(b);
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+ }
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+
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this.HRV1 = [
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{
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name: "SDNN",
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@@ -912,7 +917,12 @@ export default {
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if (b > 100) {
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b = 100;
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}
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- this.attentionSecondAnimation = parseFloat(b);
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+ if (a == "NaN") {
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+ this.attentionSecondAnimation = 0;
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+ } else {
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+ this.attentionSecondAnimation = parseFloat(b);
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+ }
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+
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this.HRV1 = [
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{
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name: "SDNN",
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@@ -978,30 +988,27 @@ export default {
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//如果是普通就乘以0.9
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//如果是困难就乘以0.8
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- let a=null;
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- let b=null;
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- if(this.gameDifficulty==1){
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- a=parseFloat(this.attentionAnimation / 100);
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- b=parseFloat(this.attentionSecondAnimation / 100);
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- }else if(this.gameDifficulty==2){
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- a=parseFloat(this.attentionAnimation / 100)*0.9
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- b=parseFloat(this.attentionSecondAnimation / 100)*0.9;
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- }else if(this.gameDifficulty==3){
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- a=parseFloat(this.attentionAnimation / 100)*0.8
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- b=parseFloat(this.attentionSecondAnimation / 100)*0.8;
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+ let a = null;
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+ let b = null;
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+ if (this.gameDifficulty == 1) {
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+ a = parseFloat(this.attentionAnimation / 100);
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+ b = parseFloat(this.attentionSecondAnimation / 100);
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+ } else if (this.gameDifficulty == 2) {
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+ a = parseFloat(this.attentionAnimation / 100) * 0.9;
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+ b = parseFloat(this.attentionSecondAnimation / 100) * 0.9;
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+ } else if (this.gameDifficulty == 3) {
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+ a = parseFloat(this.attentionAnimation / 100) * 0.8;
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+ b = parseFloat(this.attentionSecondAnimation / 100) * 0.8;
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}
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- let one =
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- a +
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- "," +
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- b;
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+ let one = a + "," + b;
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// console.log(one);
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//当按钮状态是结束时
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if (this.buttonFlag == "结束") {
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this.send(one);
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let left = `Player1,${this.userLink.num}, ${a},${this.userLink.mac}`;
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let right = `Player2,${this.userTwoLink.num},${b},${this.userTwoLink.mac}`;
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- this.sendTarget(left,right);
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+ this.sendTarget(left, right);
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}
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},
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sendTarget(valLeft, valRight) {
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