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@@ -1,114 +1,111 @@
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<!DOCTYPE html>
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<html lang="en-us">
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-
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-<head>
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- <meta charset="utf-8">
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- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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- <title>Unity WebGL Player | Balance</title>
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- <link rel="shortcut icon" href="TemplateData/favicon.ico">
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- <link rel="stylesheet" href="TemplateData/style.css">
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- <link rel="manifest" href="manifest.webmanifest">
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-</head>
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-
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-<body>
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- <div id="unity-container">
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- <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
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- <div id="unity-loading-bar">
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- <div id="unity-logo"></div>
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- <div id="unity-progress-bar-empty">
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- <div id="unity-progress-bar-full"></div>
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+ <head>
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+ <meta charset="utf-8">
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+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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+ <title>Unity WebGL Player | Balance</title>
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+ <link rel="shortcut icon" href="TemplateData/favicon.ico">
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+ <link rel="stylesheet" href="TemplateData/style.css">
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+ <link rel="manifest" href="manifest.webmanifest">
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+ </head>
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+ <body>
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+ <div id="unity-container">
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+ <canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas>
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+ <div id="unity-loading-bar">
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+ <div id="unity-logo"></div>
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+ <div id="unity-progress-bar-empty">
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+ <div id="unity-progress-bar-full"></div>
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+ </div>
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</div>
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+ <div id="unity-warning"> </div>
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</div>
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- <div id="unity-warning"> </div>
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- </div>
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- <script>
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- window.addEventListener("load", function () {
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- if ("serviceWorker" in navigator) {
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- navigator.serviceWorker.register("ServiceWorker.js");
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- }
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- });
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+ <script>
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+ window.addEventListener("load", function () {
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+ if ("serviceWorker" in navigator) {
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+ navigator.serviceWorker.register("ServiceWorker.js");
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+ }
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+ });
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- var container = document.querySelector("#unity-container");
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- var canvas = document.querySelector("#unity-canvas");
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- var loadingBar = document.querySelector("#unity-loading-bar");
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- var progressBarFull = document.querySelector("#unity-progress-bar-full");
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- var warningBanner = document.querySelector("#unity-warning");
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+ var container = document.querySelector("#unity-container");
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+ var canvas = document.querySelector("#unity-canvas");
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+ var loadingBar = document.querySelector("#unity-loading-bar");
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+ var progressBarFull = document.querySelector("#unity-progress-bar-full");
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+ var warningBanner = document.querySelector("#unity-warning");
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- // Shows a temporary message banner/ribbon for a few seconds, or
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- // a permanent error message on top of the canvas if type=='error'.
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- // If type=='warning', a yellow highlight color is used.
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- // Modify or remove this function to customize the visually presented
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- // way that non-critical warnings and error messages are presented to the
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- // user.
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- function unityShowBanner(msg, type) {
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- function updateBannerVisibility() {
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- warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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- }
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- var div = document.createElement('div');
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- div.innerHTML = msg;
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- warningBanner.appendChild(div);
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- if (type == 'error') div.style = 'background: red; padding: 10px;';
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- else {
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- if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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- setTimeout(function () {
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- warningBanner.removeChild(div);
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- updateBannerVisibility();
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- }, 5000);
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+ // Shows a temporary message banner/ribbon for a few seconds, or
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+ // a permanent error message on top of the canvas if type=='error'.
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+ // If type=='warning', a yellow highlight color is used.
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+ // Modify or remove this function to customize the visually presented
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+ // way that non-critical warnings and error messages are presented to the
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+ // user.
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+ function unityShowBanner(msg, type) {
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+ function updateBannerVisibility() {
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+ warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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+ }
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+ var div = document.createElement('div');
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+ div.innerHTML = msg;
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+ warningBanner.appendChild(div);
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+ if (type == 'error') div.style = 'background: red; padding: 10px;';
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+ else {
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+ if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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+ setTimeout(function() {
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+ warningBanner.removeChild(div);
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+ updateBannerVisibility();
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+ }, 5000);
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+ }
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+ updateBannerVisibility();
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}
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- updateBannerVisibility();
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- }
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- var buildUrl = "Build";
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- var loaderUrl = buildUrl + "/Longfeixing.loader.js";
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- var config = {
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- dataUrl: buildUrl + "/Longfeixing.data",
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- frameworkUrl: buildUrl + "/Longfeixing.framework.js",
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- codeUrl: buildUrl + "/Longfeixing.wasm",
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- streamingAssetsUrl: "StreamingAssets",
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- companyName: "DefaultCompany",
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- productName: "Balance",
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- productVersion: "0.1",
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- showBanner: unityShowBanner,
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- };
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+ var buildUrl = "Build";
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+ var loaderUrl = buildUrl + "/Longfeixing.loader.js";
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+ var config = {
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+ dataUrl: buildUrl + "/Longfeixing.data",
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+ frameworkUrl: buildUrl + "/Longfeixing.framework.js",
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+ codeUrl: buildUrl + "/Longfeixing.wasm",
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+ streamingAssetsUrl: "StreamingAssets",
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+ companyName: "DefaultCompany",
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+ productName: "Balance",
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+ productVersion: "0.1",
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+ showBanner: unityShowBanner,
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+ };
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- // By default Unity keeps WebGL canvas render target size matched with
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- // the DOM size of the canvas element (scaled by window.devicePixelRatio)
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- // Set this to false if you want to decouple this synchronization from
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- // happening inside the engine, and you would instead like to size up
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- // the canvas DOM size and WebGL render target sizes yourself.
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- // config.matchWebGLToCanvasSize = false;
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+ // By default Unity keeps WebGL canvas render target size matched with
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+ // the DOM size of the canvas element (scaled by window.devicePixelRatio)
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+ // Set this to false if you want to decouple this synchronization from
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+ // happening inside the engine, and you would instead like to size up
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+ // the canvas DOM size and WebGL render target sizes yourself.
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+ // config.matchWebGLToCanvasSize = false;
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- if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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- // Mobile device style: fill the whole browser client area with the game canvas:
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- var meta = document.createElement('meta');
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- meta.name = 'viewport';
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- meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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- document.getElementsByTagName('head')[0].appendChild(meta);
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- }
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+ if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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+ // Mobile device style: fill the whole browser client area with the game canvas:
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+ var meta = document.createElement('meta');
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+ meta.name = 'viewport';
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+ meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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+ document.getElementsByTagName('head')[0].appendChild(meta);
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+ }
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- loadingBar.style.display = "block";
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+ loadingBar.style.display = "block";
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- var script = document.createElement("script");
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- script.src = loaderUrl;
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- script.onload = () => {
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- createUnityInstance(canvas, config, (progress) => {
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- progressBarFull.style.width = 100 * progress + "%";
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- }).then((unityInstance) => {
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- loadingBar.style.display = "none";
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- this.gameInstance = unityInstance;
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- }).catch((message) => {
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- alert(message);
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- });
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- };
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- function changeSize(width, height) {
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+ var script = document.createElement("script");
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+ script.src = loaderUrl;
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+ script.onload = () => {
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+ createUnityInstance(canvas, config, (progress) => {
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+ progressBarFull.style.width = 100 * progress + "%";
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+ }).then((unityInstance) => {
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+ loadingBar.style.display = "none";
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+ this.gameInstance = unityInstance;
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+ }).catch((message) => {
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+ alert(message);
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+ });
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+ };
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+ function changeSize(width, height) {
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canvas.style.width = width + 'px';
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canvas.style.height = height + 'px';
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- }
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- function Bloomsize(val) {
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- this.gameInstance.SendMessage("Main Camera", "Fireworklocity", val);
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- }
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- document.body.appendChild(script);
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- </script>
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-</body>
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-
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-</html>
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+ }
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+ function Bloomsize(val){
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+ this.gameInstance.SendMessage("Main Camera","Fireworklocity",val);
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+ }
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+ document.body.appendChild(script);
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+ </script>
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+ </body>
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+</html>
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