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- /**
- * @file transformations.cpp
- * @brief Visualizing cloud in different positions, coordinate frames, camera frustums
- * @author Ozan Cagri Tonkal
- */
- #include <opencv2/viz.hpp>
- #include <iostream>
- #include <fstream>
- using namespace cv;
- using namespace std;
- /**
- * @function help
- * @brief Display instructions to use this tutorial program
- */
- static void help()
- {
- cout
- << "--------------------------------------------------------------------------" << endl
- << "This program shows how to use makeTransformToGlobal() to compute required pose,"
- << "how to use makeCameraPose and Viz3d::setViewerPose. You can observe the scene "
- << "from camera point of view (C) or global point of view (G)" << endl
- << "Usage:" << endl
- << "./transformations [ G | C ]" << endl
- << endl;
- }
- /**
- * @function cvcloud_load
- * @brief load bunny.ply
- */
- static Mat cvcloud_load()
- {
- Mat cloud(1, 1889, CV_32FC3);
- ifstream ifs("bunny.ply");
- string str;
- for(size_t i = 0; i < 12; ++i)
- getline(ifs, str);
- Point3f* data = cloud.ptr<cv::Point3f>();
- float dummy1, dummy2;
- for(size_t i = 0; i < 1889; ++i)
- ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2;
- cloud *= 5.0f;
- return cloud;
- }
- /**
- * @function main
- */
- int main(int argn, char **argv)
- {
- help();
- if (argn < 2)
- {
- cout << "Missing arguments." << endl;
- return 1;
- }
- bool camera_pov = (argv[1][0] == 'C');
- /// Create a window
- viz::Viz3d myWindow("Coordinate Frame");
- /// Add coordinate axes
- myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
- /// Let's assume camera has the following properties
- Vec3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
- /// We can get the pose of the cam using makeCameraPose
- Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
- /// We can get the transformation matrix from camera coordinate system to global using
- /// - makeTransformToGlobal. We need the axes of the camera
- Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
- /// Create a cloud widget.
- Mat bunny_cloud = cvcloud_load();
- viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
- /// Pose of the widget in camera frame
- Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
- /// Pose of the widget in global frame
- Affine3f cloud_pose_global = transform * cloud_pose;
- /// Visualize camera frame
- if (!camera_pov)
- {
- viz::WCameraPosition cpw(0.5); // Coordinate axes
- viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
- myWindow.showWidget("CPW", cpw, cam_pose);
- myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
- }
- /// Visualize widget
- myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
- /// Set the viewer pose to that of camera
- if (camera_pov)
- myWindow.setViewerPose(cam_pose);
- /// Start event loop.
- myWindow.spin();
- return 0;
- }
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