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- #include "opencv2/face.hpp"
- #include "opencv2/imgproc.hpp"
- #include "opencv2/imgcodecs.hpp"
- #include "opencv2/highgui.hpp"
- #include "opencv2/objdetect.hpp"
- #include "opencv2/photo.hpp" // seamlessClone()
- #include <iostream>
- using namespace cv;
- using namespace cv::face;
- using namespace std;
- static bool myDetector(InputArray image, OutputArray faces, CascadeClassifier *face_cascade)
- {
- Mat gray;
- if (image.channels() > 1)
- cvtColor(image, gray, COLOR_BGR2GRAY);
- else
- gray = image.getMat().clone();
- equalizeHist(gray, gray);
- std::vector<Rect> faces_;
- face_cascade->detectMultiScale(gray, faces_, 1.4, 2, CASCADE_SCALE_IMAGE, Size(30, 30));
- Mat(faces_).copyTo(faces);
- return true;
- }
- void divideIntoTriangles(Rect rect, vector<Point2f> &points, vector< vector<int> > &delaunayTri);
- void warpTriangle(Mat &img1, Mat &img2, vector<Point2f> &triangle1, vector<Point2f> &triangle2);
- //Divide the face into triangles for warping
- void divideIntoTriangles(Rect rect, vector<Point2f> &points, vector< vector<int> > &Tri){
- // Create an instance of Subdiv2D
- Subdiv2D subdiv(rect);
- // Insert points into subdiv
- for( vector<Point2f>::iterator it = points.begin(); it != points.end(); it++)
- subdiv.insert(*it);
- vector<Vec6f> triangleList;
- subdiv.getTriangleList(triangleList);
- vector<Point2f> pt(3);
- vector<int> ind(3);
- for( size_t i = 0; i < triangleList.size(); i++ )
- {
- Vec6f triangle = triangleList[i];
- pt[0] = Point2f(triangle[0], triangle[1]);
- pt[1] = Point2f(triangle[2], triangle[3]);
- pt[2] = Point2f(triangle[4], triangle[5]);
- if ( rect.contains(pt[0]) && rect.contains(pt[1]) && rect.contains(pt[2])){
- for(int j = 0; j < 3; j++)
- for(size_t k = 0; k < points.size(); k++)
- if(abs(pt[j].x - points[k].x) < 1.0 && abs(pt[j].y - points[k].y) < 1)
- ind[j] =(int) k;
- Tri.push_back(ind);
- }
- }
- }
- void warpTriangle(Mat &img1, Mat &img2, vector<Point2f> &triangle1, vector<Point2f> &triangle2)
- {
- Rect rectangle1 = boundingRect(triangle1);
- Rect rectangle2 = boundingRect(triangle2);
- // Offset points by left top corner of the respective rectangles
- vector<Point2f> triangle1Rect, triangle2Rect;
- vector<Point> triangle2RectInt;
- for(int i = 0; i < 3; i++)
- {
- triangle1Rect.push_back( Point2f( triangle1[i].x - rectangle1.x, triangle1[i].y - rectangle1.y) );
- triangle2Rect.push_back( Point2f( triangle2[i].x - rectangle2.x, triangle2[i].y - rectangle2.y) );
- triangle2RectInt.push_back( Point((int)(triangle2[i].x - rectangle2.x),(int) (triangle2[i].y - rectangle2.y))); // for fillConvexPoly
- }
- // Get mask by filling triangle
- Mat mask = Mat::zeros(rectangle2.height, rectangle2.width, CV_32FC3);
- fillConvexPoly(mask, triangle2RectInt, Scalar(1.0, 1.0, 1.0), 16, 0);
- // Apply warpImage to small rectangular patches
- Mat img1Rect;
- img1(rectangle1).copyTo(img1Rect);
- Mat img2Rect = Mat::zeros(rectangle2.height, rectangle2.width, img1Rect.type());
- Mat warp_mat = getAffineTransform(triangle1Rect, triangle2Rect);
- warpAffine( img1Rect, img2Rect, warp_mat, img2Rect.size(), INTER_LINEAR, BORDER_REFLECT_101);
- multiply(img2Rect,mask, img2Rect);
- multiply(img2(rectangle2), Scalar(1.0,1.0,1.0) - mask, img2(rectangle2));
- img2(rectangle2) = img2(rectangle2) + img2Rect;
- }
- int main( int argc, char** argv)
- {
- //Give the path to the directory containing all the files containing data
- CommandLineParser parser(argc, argv,
- "{ help h usage ? | | give the following arguments in following format }"
- "{ image1 i1 | | (required) path to the first image file in which you want to apply swapping }"
- "{ image2 i2 | | (required) path to the second image file in which you want to apply face swapping }"
- "{ model m | | (required) path to the file containing model to be loaded for face landmark detection}"
- "{ face_cascade f | | Path to the face cascade xml file which you want to use as a detector}"
- );
- // Read in the input arguments
- if (parser.has("help")){
- parser.printMessage();
- cerr << "TIP: Use absolute paths to avoid any problems with the software!" << endl;
- return 0;
- }
- Mat img1=imread(parser.get<string>("image1"));
- Mat img2=imread(parser.get<string>("image2"));
- if (img1.empty()||img2.empty()){
- if(img1.empty()){
- parser.printMessage();
- cerr << parser.get<string>("image1")<<" not found" << endl;
- return -1;
- }
- if (img2.empty()){
- parser.printMessage();
- cerr << parser.get<string>("image2")<<" not found" << endl;
- return -1;
- }
- }
- string modelfile_name(parser.get<string>("model"));
- if (modelfile_name.empty()){
- parser.printMessage();
- cerr << "Model file name not found." << endl;
- return -1;
- }
- string cascade_name(parser.get<string>("face_cascade"));
- if (cascade_name.empty()){
- parser.printMessage();
- cerr << "The name of the cascade classifier to be loaded to detect faces is not found" << endl;
- return -1;
- }
- //create a pointer to call the base class
- //pass the face cascade xml file which you want to pass as a detector
- CascadeClassifier face_cascade;
- face_cascade.load(cascade_name);
- FacemarkKazemi::Params params;
- Ptr<FacemarkKazemi> facemark = FacemarkKazemi::create(params);
- facemark->setFaceDetector((FN_FaceDetector)myDetector, &face_cascade);
- facemark->loadModel(modelfile_name);
- cout<<"Loaded model"<<endl;
- //vector to store the faces detected in the image
- vector<Rect> faces1,faces2;
- vector< vector<Point2f> > shape1,shape2;
- //Detect faces in the current image
- float ratio1 = (float)img1.cols/(float)img1.rows;
- float ratio2 = (float)img2.cols/(float)img2.rows;
- resize(img1,img1,Size((int)(640*ratio1),(int)(640*ratio1)), 0, 0, INTER_LINEAR_EXACT);
- resize(img2,img2,Size((int)(640*ratio2),(int)(640*ratio2)), 0, 0, INTER_LINEAR_EXACT);
- Mat img1Warped = img2.clone();
- facemark->getFaces(img1,faces1);
- facemark->getFaces(img2,faces2);
- //Initialise the shape of the faces
- facemark->fit(img1,faces1,shape1);
- facemark->fit(img2,faces2,shape2);
- unsigned long numswaps = (unsigned long)min((unsigned long)shape1.size(),(unsigned long)shape2.size());
- for(unsigned long z=0;z<numswaps;z++){
- vector<Point2f> points1 = shape1[z];
- vector<Point2f> points2 = shape2[z];
- img1.convertTo(img1, CV_32F);
- img1Warped.convertTo(img1Warped, CV_32F);
- // Find convex hull
- vector<Point2f> boundary_image1;
- vector<Point2f> boundary_image2;
- vector<int> index;
- convexHull(Mat(points2),index, false, false);
- for(size_t i = 0; i < index.size(); i++)
- {
- boundary_image1.push_back(points1[index[i]]);
- boundary_image2.push_back(points2[index[i]]);
- }
- // Triangulation for points on the convex hull
- vector< vector<int> > triangles;
- Rect rect(0, 0, img1Warped.cols, img1Warped.rows);
- divideIntoTriangles(rect, boundary_image2, triangles);
- // Apply affine transformation to Delaunay triangles
- for(size_t i = 0; i < triangles.size(); i++)
- {
- vector<Point2f> triangle1, triangle2;
- // Get points for img1, img2 corresponding to the triangles
- for(int j = 0; j < 3; j++)
- {
- triangle1.push_back(boundary_image1[triangles[i][j]]);
- triangle2.push_back(boundary_image2[triangles[i][j]]);
- }
- warpTriangle(img1, img1Warped, triangle1, triangle2);
- }
- // Calculate mask
- vector<Point> hull;
- for(size_t i = 0; i < boundary_image2.size(); i++)
- {
- Point pt((int)boundary_image2[i].x,(int)boundary_image2[i].y);
- hull.push_back(pt);
- }
- Mat mask = Mat::zeros(img2.rows, img2.cols, img2.depth());
- fillConvexPoly(mask,&hull[0],(int)hull.size(), Scalar(255,255,255));
- // Clone seamlessly.
- Rect r = boundingRect(boundary_image2);
- Point center = (r.tl() + r.br()) / 2;
- Mat output;
- img1Warped.convertTo(img1Warped, CV_8UC3);
- seamlessClone(img1Warped,img2, mask, center, output, NORMAL_CLONE);
- imshow("Face_Swapped", output);
- waitKey(0);
- destroyAllWindows();
- }
- return 0;
- }
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