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- /*M///////////////////////////////////////////////////////////////////////////////////////
- //
- // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
- //
- // By downloading, copying, installing or using the software you agree to this license.
- // If you do not agree to this license, do not download, install,
- // copy or use the software.
- //
- //
- // License Agreement
- // For Open Source Computer Vision Library
- //
- // Copyright (C) 2014, Itseez Inc, all rights reserved.
- // Third party copyrights are property of their respective owners.
- //
- // Redistribution and use in source and binary forms, with or without modification,
- // are permitted provided that the following conditions are met:
- //
- // * Redistribution's of source code must retain the above copyright notice,
- // this list of conditions and the following disclaimer.
- //
- // * Redistribution's in binary form must reproduce the above copyright notice,
- // this list of conditions and the following disclaimer in the documentation
- // and/or other materials provided with the distribution.
- //
- // * The name of the copyright holders may not be used to endorse or promote products
- // derived from this software without specific prior written permission.
- //
- // This software is provided by the copyright holders and contributors "as is" and
- // any express or implied warranties, including, but not limited to, the implied
- // warranties of merchantability and fitness for a particular purpose are disclaimed.
- // In no event shall the Itseez Inc or contributors be liable for any direct,
- // indirect, incidental, special, exemplary, or consequential damages
- // (including, but not limited to, procurement of substitute goods or services;
- // loss of use, data, or profits; or business interruption) however caused
- // and on any theory of liability, whether in contract, strict liability,
- // or tort (including negligence or otherwise) arising in any way out of
- // the use of this software, even if advised of the possibility of such damage.
- //
- //M*/
- #include "opencv2/datasets/gr_chalearn.hpp"
- #include <opencv2/core.hpp>
- #include <cstdio>
- #include <string>
- #include <vector>
- using namespace std;
- using namespace cv;
- using namespace cv::datasets;
- int main(int argc, char *argv[])
- {
- const char *keys =
- "{ help h usage ? | | show this message }"
- "{ path p |true| path to dataset folder }";
- CommandLineParser parser(argc, argv, keys);
- string path(parser.get<string>("path"));
- if (parser.has("help") || path=="true")
- {
- parser.printMessage();
- return -1;
- }
- Ptr<GR_chalearn> dataset = GR_chalearn::create();
- dataset->load(path);
- // ***************
- // dataset contains information for each sample.
- // For example, let output dataset size and first element.
- printf("train size: %u\n", (unsigned int)dataset->getTrain().size());
- printf("validation size: %u\n", (unsigned int)dataset->getValidation().size());
- GR_chalearnObj *example = static_cast<GR_chalearnObj *>(dataset->getTrain()[0].get());
- printf("first dataset sample:\n%s\n", example->name.c_str());
- printf("color video:\n%s\n", example->nameColor.c_str());
- printf("depth video:\n%s\n", example->nameDepth.c_str());
- printf("user video:\n%s\n", example->nameUser.c_str());
- printf("video:\nnumber of frames: %u\nfps: %u\nmaximum depth: %u\n", example->numFrames, example->fps, example->depth);
- for (vector<groundTruth>::iterator it=example->groundTruths.begin(); it!=example->groundTruths.end(); ++it)
- {
- printf("gestureID: %u, initial frame: %u, last frame: %u\n", (*it).gestureID, (*it).initialFrame, (*it).lastFrame);
- }
- printf("skeletons number: %u\n", (unsigned int)example->skeletons.size());
- skeleton &last = example->skeletons.back();
- printf("last skeleton:\n");
- for (unsigned int i=0; i<20; ++i)
- {
- printf("Wx: %f, Wy: %f, Wz: %f, Rx: %f, Ry: %f, Rz: %f, Rw: %f, Px: %f, Py: %f\n",
- last.s[i].Wx, last.s[i].Wy, last.s[i].Wz, last.s[i].Rx,
- last.s[i].Ry, last.s[i].Rz, last.s[i].Rw, last.s[i].Px, last.s[i].Py);
- }
- return 0;
- }
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