test_deriv.cu 3.9 KB

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  1. /*M///////////////////////////////////////////////////////////////////////////////////////
  2. //
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  6. // If you do not agree to this license, do not download, install,
  7. // copy or use the software.
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  10. // License Agreement
  11. // For Open Source Computer Vision Library
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  13. // Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
  14. // Copyright (C) 2009, Willow Garage Inc., all rights reserved.
  15. // Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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  28. // * The name of the copyright holders may not be used to endorse or promote products
  29. // derived from this software without specific prior written permission.
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  42. //M*/
  43. #include "test_precomp.hpp"
  44. using namespace cv;
  45. using namespace cv::cuda;
  46. using namespace cv::cudev;
  47. using namespace cvtest;
  48. TEST(Sobel, Accuracy)
  49. {
  50. const Size size = randomSize(100, 400);
  51. Mat src = randomMat(size, CV_8UC1);
  52. GpuMat_<uchar> d_src(src);
  53. Texture<uchar> tex_src(d_src);
  54. GpuMat_<short> dx = sobelX_(cvt_<int>(tex_src));
  55. GpuMat_<short> dy = sobelY_(cvt_<int>(tex_src));
  56. Mat dx_gold, dy_gold;
  57. cv::Sobel(src, dx_gold, CV_16S, 1, 0, 3, 1, 0, BORDER_REPLICATE);
  58. cv::Sobel(src, dy_gold, CV_16S, 0, 1, 3, 1, 0, BORDER_REPLICATE);
  59. EXPECT_MAT_NEAR(dx_gold, dx, 0.0);
  60. EXPECT_MAT_NEAR(dy_gold, dy, 0.0);
  61. }
  62. TEST(Scharr, Accuracy)
  63. {
  64. const Size size = randomSize(100, 400);
  65. Mat src = randomMat(size, CV_8UC1);
  66. GpuMat_<uchar> d_src(src);
  67. Texture<uchar> tex_src(d_src);
  68. GpuMat_<short> dx = scharrX_(cvt_<int>(tex_src));
  69. GpuMat_<short> dy = scharrY_(cvt_<int>(tex_src));
  70. Mat dx_gold, dy_gold;
  71. cv::Scharr(src, dx_gold, CV_16S, 1, 0, 1, 0, BORDER_REPLICATE);
  72. cv::Scharr(src, dy_gold, CV_16S, 0, 1, 1, 0, BORDER_REPLICATE);
  73. EXPECT_MAT_NEAR(dx_gold, dx, 0.0);
  74. EXPECT_MAT_NEAR(dy_gold, dy, 0.0);
  75. }
  76. TEST(Laplacian, Accuracy)
  77. {
  78. const Size size = randomSize(100, 400);
  79. Mat src = randomMat(size, CV_8UC1);
  80. GpuMat_<uchar> d_src(src);
  81. Texture<uchar> tex_src(d_src);
  82. GpuMat_<short> dst1 = laplacian_<1>(cvt_<int>(tex_src));
  83. GpuMat_<short> dst3 = laplacian_<3>(cvt_<int>(tex_src));
  84. Mat dst1_gold, dst3_gold;
  85. cv::Laplacian(src, dst1_gold, CV_16S, 1, 1, 0, BORDER_REPLICATE);
  86. cv::Laplacian(src, dst3_gold, CV_16S, 3, 1, 0, BORDER_REPLICATE);
  87. EXPECT_MAT_NEAR(dst1_gold, dst1, 0.0);
  88. EXPECT_MAT_NEAR(dst3_gold, dst3, 0.0);
  89. }