12345678910111213141516171819202122232425 |
- Texture2D shaderTexture;
- SamplerState SampleType;
- //////////////
- // TYPEDEFS //
- //////////////
- struct PixelInputType
- {
- float4 position : SV_POSITION;
- float2 tex : TEXCOORD0;
- };
- ////////////////////////////////////////////////////////////////////////////////
- // Pixel Shader
- ////////////////////////////////////////////////////////////////////////////////
- float4 main(PixelInputType input) : SV_TARGET
- {
- float4 textureColor;
- // Sample the pixel color from the texture using the sampler at this texture coordinate location.
- textureColor = shaderTexture.Sample(SampleType, input.tex);
- return textureColor;
- }
|