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- #include "pch.h"
- #include "Direct3DInterop.h"
- #include "Direct3DContentProvider.h"
- #include <windows.storage.streams.h>
- #include <wrl.h>
- #include <robuffer.h>
- #include <opencv2\core.hpp>
- #include <opencv2\imgproc.hpp>
- #include <opencv2\features2d.hpp>
- #include <algorithm>
- using namespace Windows::Storage::Streams;
- using namespace Microsoft::WRL;
- using namespace Windows::Foundation;
- using namespace Windows::UI::Core;
- using namespace Microsoft::WRL;
- using namespace Windows::Phone::Graphics::Interop;
- using namespace Windows::Phone::Input::Interop;
- using namespace Windows::Foundation;
- using namespace Windows::Foundation::Collections;
- using namespace Windows::Phone::Media::Capture;
- #if !defined(_M_ARM)
- #pragma message("warning: Direct3DInterop.cpp: Windows Phone camera code does not run in the emulator.")
- #pragma message("warning: Direct3DInterop.cpp: Please compile as an ARM build and run on a device.")
- #endif
- namespace PhoneXamlDirect3DApp1Comp
- {
- // Called each time a preview frame is available
- void CameraCapturePreviewSink::OnFrameAvailable(
- DXGI_FORMAT format,
- UINT width,
- UINT height,
- BYTE* pixels
- )
- {
- m_Direct3dInterop->UpdateFrame(pixels, width, height);
- }
- // Called each time a captured frame is available
- void CameraCaptureSampleSink::OnSampleAvailable(
- ULONGLONG hnsPresentationTime,
- ULONGLONG hnsSampleDuration,
- DWORD cbSample,
- BYTE* pSample)
- {
- }
- Direct3DInterop::Direct3DInterop()
- : m_algorithm(OCVFilterType::ePreview)
- , m_contentDirty(false)
- , m_backFrame(nullptr)
- , m_frontFrame(nullptr)
- {
- }
- bool Direct3DInterop::SwapFrames()
- {
- std::lock_guard<std::mutex> lock(m_mutex);
- if(m_backFrame != nullptr)
- {
- std::swap(m_backFrame, m_frontFrame);
- return true;
- }
- return false;
- }
- void Direct3DInterop::UpdateFrame(byte* buffer,int width,int height)
- {
- std::lock_guard<std::mutex> lock(m_mutex);
- if(m_backFrame == nullptr)
- {
- m_backFrame = std::shared_ptr<cv::Mat> (new cv::Mat(height, width, CV_8UC4));
- m_frontFrame = std::shared_ptr<cv::Mat> (new cv::Mat(height, width, CV_8UC4));
- }
- memcpy(m_backFrame.get()->data, buffer, 4 * height*width);
- m_contentDirty = true;
- RequestAdditionalFrame();
- }
- void Direct3DInterop::ProcessFrame()
- {
- if (SwapFrames())
- {
- if (m_renderer)
- {
- cv::Mat* mat = m_frontFrame.get();
- switch (m_algorithm)
- {
- case OCVFilterType::ePreview:
- {
- break;
- }
- case OCVFilterType::eGray:
- {
- ApplyGrayFilter(mat);
- break;
- }
- case OCVFilterType::eCanny:
- {
- ApplyCannyFilter(mat);
- break;
- }
- case OCVFilterType::eBlur:
- {
- ApplyBlurFilter(mat);
- break;
- }
- case OCVFilterType::eFindFeatures:
- {
- ApplyFindFeaturesFilter(mat);
- break;
- }
- case OCVFilterType::eSepia:
- {
- ApplySepiaFilter(mat);
- break;
- }
- }
- m_renderer->CreateTextureFromByte(mat->data, mat->cols, mat->rows);
- }
- }
- }
- void Direct3DInterop::ApplyGrayFilter(cv::Mat* mat)
- {
- cv::Mat intermediateMat;
- cv::cvtColor(*mat, intermediateMat, COLOR_RGBA2GRAY);
- cv::cvtColor(intermediateMat, *mat, COLOR_GRAY2BGRA);
- }
- void Direct3DInterop::ApplyCannyFilter(cv::Mat* mat)
- {
- cv::Mat intermediateMat;
- cv::Canny(*mat, intermediateMat, 80, 90);
- cv::cvtColor(intermediateMat, *mat, COLOR_GRAY2BGRA);
- }
- void Direct3DInterop::ApplyBlurFilter(cv::Mat* mat)
- {
- cv::Mat intermediateMat;
- // cv::Blur(image, intermediateMat, 80, 90);
- cv::cvtColor(intermediateMat, *mat, COLOR_GRAY2BGRA);
- }
- void Direct3DInterop::ApplyFindFeaturesFilter(cv::Mat* mat)
- {
- cv::Mat intermediateMat;
- cv::Ptr<cv::FastFeatureDetector> detector = cv::FastFeatureDetector::create(50);
- std::vector<cv::KeyPoint> features;
- cv::cvtColor(*mat, intermediateMat, COLOR_RGBA2GRAY);
- detector->detect(intermediateMat, features);
- for( unsigned int i = 0; i < std::min(features.size(), (size_t)50); i++ )
- {
- const cv::KeyPoint& kp = features[i];
- cv::circle(*mat, cv::Point((int)kp.pt.x, (int)kp.pt.y), 10, cv::Scalar(255,0,0,255));
- }
- }
- void Direct3DInterop::ApplySepiaFilter(cv::Mat* mat)
- {
- const float SepiaKernelData[16] =
- {
- /* B */0.131f, 0.534f, 0.272f, 0.f,
- /* G */0.168f, 0.686f, 0.349f, 0.f,
- /* R */0.189f, 0.769f, 0.393f, 0.f,
- /* A */0.000f, 0.000f, 0.000f, 1.f
- };
- const cv::Mat SepiaKernel(4, 4, CV_32FC1, (void*)SepiaKernelData);
- cv::transform(*mat, *mat, SepiaKernel);
- }
- IDrawingSurfaceContentProvider^ Direct3DInterop::CreateContentProvider()
- {
- ComPtr<Direct3DContentProvider> provider = Make<Direct3DContentProvider>(this);
- return reinterpret_cast<IDrawingSurfaceContentProvider^>(provider.Detach());
- }
- // IDrawingSurfaceManipulationHandler
- void Direct3DInterop::SetManipulationHost(DrawingSurfaceManipulationHost^ manipulationHost)
- {
- manipulationHost->PointerPressed +=
- ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerPressed);
- manipulationHost->PointerMoved +=
- ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerMoved);
- manipulationHost->PointerReleased +=
- ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerReleased);
- }
- void Direct3DInterop::RenderResolution::set(Windows::Foundation::Size renderResolution)
- {
- if (renderResolution.Width != m_renderResolution.Width ||
- renderResolution.Height != m_renderResolution.Height)
- {
- m_renderResolution = renderResolution;
- if (m_renderer)
- {
- m_renderer->UpdateForRenderResolutionChange(m_renderResolution.Width, m_renderResolution.Height);
- RecreateSynchronizedTexture();
- }
- }
- }
- // Event Handlers
- void Direct3DInterop::OnPointerPressed(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
- {
- // Insert your code here.
- }
- void Direct3DInterop::OnPointerMoved(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
- {
- // Insert your code here.
- }
- void Direct3DInterop::OnPointerReleased(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
- {
- // Insert your code here.
- }
- void Direct3DInterop::StartCamera()
- {
- // Set the capture dimensions
- Size captureDimensions;
- captureDimensions.Width = 640;
- captureDimensions.Height = 480;
- // Open the AudioVideoCaptureDevice for video only
- IAsyncOperation<AudioVideoCaptureDevice^> ^openOperation = AudioVideoCaptureDevice::OpenForVideoOnlyAsync(CameraSensorLocation::Back, captureDimensions);
- openOperation->Completed = ref new AsyncOperationCompletedHandler<AudioVideoCaptureDevice^>(
- [this] (IAsyncOperation<AudioVideoCaptureDevice^> ^operation, Windows::Foundation::AsyncStatus status)
- {
- if (status == Windows::Foundation::AsyncStatus::Completed)
- {
- auto captureDevice = operation->GetResults();
- // Save the reference to the opened video capture device
- pAudioVideoCaptureDevice = captureDevice;
- // Retrieve the native ICameraCaptureDeviceNative interface from the managed video capture device
- ICameraCaptureDeviceNative *iCameraCaptureDeviceNative = NULL;
- HRESULT hr = reinterpret_cast<IUnknown*>(captureDevice)->QueryInterface(__uuidof(ICameraCaptureDeviceNative), (void**) &iCameraCaptureDeviceNative);
- // Save the pointer to the native interface
- pCameraCaptureDeviceNative = iCameraCaptureDeviceNative;
- // Initialize the preview dimensions (see the accompanying article at )
- // The aspect ratio of the capture and preview resolution must be equal,
- // 4:3 for capture => 4:3 for preview, and 16:9 for capture => 16:9 for preview.
- Size previewDimensions;
- previewDimensions.Width = 640;
- previewDimensions.Height = 480;
- IAsyncAction^ setPreviewResolutionAction = pAudioVideoCaptureDevice->SetPreviewResolutionAsync(previewDimensions);
- setPreviewResolutionAction->Completed = ref new AsyncActionCompletedHandler(
- [this](IAsyncAction^ action, Windows::Foundation::AsyncStatus status)
- {
- HResult hr = action->ErrorCode;
- if (status == Windows::Foundation::AsyncStatus::Completed)
- {
- // Create the sink
- MakeAndInitialize<CameraCapturePreviewSink>(&pCameraCapturePreviewSink);
- pCameraCapturePreviewSink->SetDelegate(this);
- pCameraCaptureDeviceNative->SetPreviewSink(pCameraCapturePreviewSink);
- // Set the preview format
- pCameraCaptureDeviceNative->SetPreviewFormat(DXGI_FORMAT::DXGI_FORMAT_B8G8R8A8_UNORM);
- }
- }
- );
- // Retrieve IAudioVideoCaptureDeviceNative native interface from managed projection.
- IAudioVideoCaptureDeviceNative *iAudioVideoCaptureDeviceNative = NULL;
- hr = reinterpret_cast<IUnknown*>(captureDevice)->QueryInterface(__uuidof(IAudioVideoCaptureDeviceNative), (void**) &iAudioVideoCaptureDeviceNative);
- // Save the pointer to the IAudioVideoCaptureDeviceNative native interface
- pAudioVideoCaptureDeviceNative = iAudioVideoCaptureDeviceNative;
- // Set sample encoding format to ARGB. See the documentation for further values.
- pAudioVideoCaptureDevice->VideoEncodingFormat = CameraCaptureVideoFormat::Argb;
- // Initialize and set the CameraCaptureSampleSink class as sink for captures samples
- MakeAndInitialize<CameraCaptureSampleSink>(&pCameraCaptureSampleSink);
- pAudioVideoCaptureDeviceNative->SetVideoSampleSink(pCameraCaptureSampleSink);
- // Start recording (only way to receive samples using the ICameraCaptureSampleSink interface
- pAudioVideoCaptureDevice->StartRecordingToSinkAsync();
- }
- }
- );
- }
- // Interface With Direct3DContentProvider
- HRESULT Direct3DInterop::Connect(_In_ IDrawingSurfaceRuntimeHostNative* host)
- {
- m_renderer = ref new QuadRenderer();
- m_renderer->Initialize();
- m_renderer->UpdateForWindowSizeChange(WindowBounds.Width, WindowBounds.Height);
- m_renderer->UpdateForRenderResolutionChange(m_renderResolution.Width, m_renderResolution.Height);
- StartCamera();
- return S_OK;
- }
- void Direct3DInterop::Disconnect()
- {
- m_renderer = nullptr;
- }
- HRESULT Direct3DInterop::PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty)
- {
- *contentDirty = m_contentDirty;
- if(m_contentDirty)
- {
- ProcessFrame();
- }
- m_contentDirty = false;
- return S_OK;
- }
- HRESULT Direct3DInterop::GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle)
- {
- m_renderer->Update();
- m_renderer->Render();
- return S_OK;
- }
- ID3D11Texture2D* Direct3DInterop::GetTexture()
- {
- return m_renderer->GetTexture();
- }
- }
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