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- /*
- // A sample program demonstrating interoperability of OpenCV cv::UMat with Direct X surface
- // At first, the data obtained from video file or camera and placed onto Direct X surface,
- // following mapping of this Direct X surface to OpenCV cv::UMat and call cv::Blur function.
- // The result is mapped back to Direct X surface and rendered through Direct X API.
- */
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #include <d3d11.h>
- #include "opencv2/core.hpp"
- #include "opencv2/core/directx.hpp"
- #include "opencv2/core/ocl.hpp"
- #include "opencv2/imgproc.hpp"
- #include "opencv2/videoio.hpp"
- #include "d3dsample.hpp"
- #pragma comment (lib, "d3d11.lib")
- class D3D11WinApp : public D3DSample
- {
- public:
- D3D11WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap)
- : D3DSample(width, height, window_name, cap),
- m_nv12_available(false)
- {}
- ~D3D11WinApp() {}
- int create(void)
- {
- // base initialization
- D3DSample::create();
- // initialize DirectX
- HRESULT r;
- DXGI_SWAP_CHAIN_DESC scd;
- ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC));
- scd.BufferCount = 1; // one back buffer
- scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color
- scd.BufferDesc.Width = m_width; // set the back buffer width
- scd.BufferDesc.Height = m_height; // set the back buffer height
- scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used
- scd.OutputWindow = m_hWnd; // the window to be used
- scd.SampleDesc.Count = 1; // how many multisamples
- scd.Windowed = TRUE; // windowed/full-screen mode
- scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
- scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching
- r = ::D3D11CreateDeviceAndSwapChain(
- NULL,
- D3D_DRIVER_TYPE_HARDWARE,
- NULL,
- 0,
- NULL,
- 0,
- D3D11_SDK_VERSION,
- &scd,
- &m_pD3D11SwapChain,
- &m_pD3D11Dev,
- NULL,
- &m_pD3D11Ctx);
- if (FAILED(r))
- {
- throw std::runtime_error("D3D11CreateDeviceAndSwapChain() failed!");
- }
- #if defined(_WIN32_WINNT_WIN8) && _WIN32_WINNT >= _WIN32_WINNT_WIN8
- UINT fmt = 0;
- r = m_pD3D11Dev->CheckFormatSupport(DXGI_FORMAT_NV12, &fmt);
- if (SUCCEEDED(r))
- {
- m_nv12_available = true;
- }
- #endif
- r = m_pD3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&m_pBackBuffer);
- if (FAILED(r))
- {
- throw std::runtime_error("GetBuffer() failed!");
- }
- r = m_pD3D11Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget);
- if (FAILED(r))
- {
- throw std::runtime_error("CreateRenderTargetView() failed!");
- }
- m_pD3D11Ctx->OMSetRenderTargets(1, &m_pRenderTarget, NULL);
- D3D11_VIEWPORT viewport;
- ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
- viewport.Width = (float)m_width;
- viewport.Height = (float)m_height;
- viewport.MinDepth = 0.0f;
- viewport.MaxDepth = 0.0f;
- m_pD3D11Ctx->RSSetViewports(1, &viewport);
- m_pSurfaceRGBA = 0;
- m_pSurfaceNV12 = 0;
- m_pSurfaceNV12_cpu_copy = 0;
- D3D11_TEXTURE2D_DESC desc_rgba;
- desc_rgba.Width = m_width;
- desc_rgba.Height = m_height;
- desc_rgba.MipLevels = 1;
- desc_rgba.ArraySize = 1;
- desc_rgba.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- desc_rgba.SampleDesc.Count = 1;
- desc_rgba.SampleDesc.Quality = 0;
- desc_rgba.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc_rgba.Usage = D3D11_USAGE_DYNAMIC;
- desc_rgba.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- desc_rgba.MiscFlags = 0;
- r = m_pD3D11Dev->CreateTexture2D(&desc_rgba, 0, &m_pSurfaceRGBA);
- if (FAILED(r))
- {
- throw std::runtime_error("Can't create DX texture");
- }
- #if defined(_WIN32_WINNT_WIN8) && _WIN32_WINNT >= _WIN32_WINNT_WIN8
- if(m_nv12_available)
- {
- D3D11_TEXTURE2D_DESC desc_nv12;
- desc_nv12.Width = m_width;
- desc_nv12.Height = m_height;
- desc_nv12.MipLevels = 1;
- desc_nv12.ArraySize = 1;
- desc_nv12.Format = DXGI_FORMAT_NV12;
- desc_nv12.SampleDesc.Count = 1;
- desc_nv12.SampleDesc.Quality = 0;
- desc_nv12.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc_nv12.Usage = D3D11_USAGE_DEFAULT;
- desc_nv12.CPUAccessFlags = 0;
- desc_nv12.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
- r = m_pD3D11Dev->CreateTexture2D(&desc_nv12, 0, &m_pSurfaceNV12);
- if (FAILED(r))
- {
- throw std::runtime_error("Can't create DX NV12 texture");
- }
- D3D11_TEXTURE2D_DESC desc_nv12_cpu_copy;
- desc_nv12_cpu_copy.Width = m_width;
- desc_nv12_cpu_copy.Height = m_height;
- desc_nv12_cpu_copy.MipLevels = 1;
- desc_nv12_cpu_copy.ArraySize = 1;
- desc_nv12_cpu_copy.Format = DXGI_FORMAT_NV12;
- desc_nv12_cpu_copy.SampleDesc.Count = 1;
- desc_nv12_cpu_copy.SampleDesc.Quality = 0;
- desc_nv12_cpu_copy.BindFlags = 0;
- desc_nv12_cpu_copy.Usage = D3D11_USAGE_STAGING;
- desc_nv12_cpu_copy.CPUAccessFlags = /*D3D11_CPU_ACCESS_WRITE | */D3D11_CPU_ACCESS_READ;
- desc_nv12_cpu_copy.MiscFlags = 0;
- r = m_pD3D11Dev->CreateTexture2D(&desc_nv12_cpu_copy, 0, &m_pSurfaceNV12_cpu_copy);
- if (FAILED(r))
- {
- throw std::runtime_error("Can't create DX NV12 texture");
- }
- }
- #endif
- // initialize OpenCL context of OpenCV lib from DirectX
- if (cv::ocl::haveOpenCL())
- {
- m_oclCtx = cv::directx::ocl::initializeContextFromD3D11Device(m_pD3D11Dev);
- }
- m_oclDevName = cv::ocl::useOpenCL() ?
- cv::ocl::Context::getDefault().device(0).name() :
- "No OpenCL device";
- return EXIT_SUCCESS;
- } // create()
- // get media data on DX surface for further processing
- int get_surface(ID3D11Texture2D** ppSurface, bool use_nv12)
- {
- HRESULT r;
- if (!m_cap.read(m_frame_bgr))
- return EXIT_FAILURE;
- if (use_nv12)
- {
- cv::cvtColor(m_frame_bgr, m_frame_i420, cv::COLOR_BGR2YUV_I420);
- convert_I420_to_NV12(m_frame_i420, m_frame_nv12, m_width, m_height);
- m_pD3D11Ctx->UpdateSubresource(m_pSurfaceNV12, 0, 0, m_frame_nv12.data, (UINT)m_frame_nv12.step[0], (UINT)m_frame_nv12.total());
- }
- else
- {
- cv::cvtColor(m_frame_bgr, m_frame_rgba, cv::COLOR_BGR2RGBA);
- // process video frame on CPU
- UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
- D3D11_MAPPED_SUBRESOURCE mappedTex;
- r = m_pD3D11Ctx->Map(m_pSurfaceRGBA, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
- if (FAILED(r))
- {
- throw std::runtime_error("surface mapping failed!");
- }
- cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, mappedTex.RowPitch);
- m_frame_rgba.copyTo(m);
- m_pD3D11Ctx->Unmap(m_pSurfaceRGBA, subResource);
- }
- *ppSurface = use_nv12 ? m_pSurfaceNV12 : m_pSurfaceRGBA;
- return EXIT_SUCCESS;
- } // get_surface()
- // process and render media data
- int render()
- {
- try
- {
- if (m_shutdown)
- return EXIT_SUCCESS;
- // capture user input once
- MODE mode = (m_mode == MODE_GPU_NV12 && !m_nv12_available) ? MODE_GPU_RGBA : m_mode;
- HRESULT r;
- ID3D11Texture2D* pSurface = 0;
- r = get_surface(&pSurface, mode == MODE_GPU_NV12);
- if (FAILED(r))
- {
- throw std::runtime_error("get_surface() failed!");
- }
- m_timer.reset();
- m_timer.start();
- switch (mode)
- {
- case MODE_CPU:
- {
- // process video frame on CPU
- UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
- D3D11_MAPPED_SUBRESOURCE mappedTex;
- r = m_pD3D11Ctx->Map(pSurface, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
- if (FAILED(r))
- {
- throw std::runtime_error("surface mapping failed!");
- }
- cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
- if (m_demo_processing)
- {
- // blur data from D3D11 surface with OpenCV on CPU
- cv::blur(m, m, cv::Size(15, 15));
- }
- m_timer.stop();
- cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_CPU].c_str());
- cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
- cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
- cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
- cv::putText(m, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::putText(m, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::putText(m, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::putText(m, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- m_pD3D11Ctx->Unmap(pSurface, subResource);
- break;
- }
- case MODE_GPU_RGBA:
- case MODE_GPU_NV12:
- {
- // process video frame on GPU
- cv::UMat u;
- cv::directx::convertFromD3D11Texture2D(pSurface, u);
- if (m_demo_processing)
- {
- // blur data from D3D11 surface with OpenCV on GPU with OpenCL
- cv::blur(u, u, cv::Size(15, 15));
- }
- m_timer.stop();
- cv::String strMode = cv::format("mode: %s", m_modeStr[mode].c_str());
- cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
- cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
- cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
- cv::putText(u, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::putText(u, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::putText(u, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::putText(u, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
- cv::directx::convertToD3D11Texture2D(u, pSurface);
- if (mode == MODE_GPU_NV12)
- {
- // just for rendering, we need to convert NV12 to RGBA.
- m_pD3D11Ctx->CopyResource(m_pSurfaceNV12_cpu_copy, m_pSurfaceNV12);
- // process video frame on CPU
- {
- UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
- D3D11_MAPPED_SUBRESOURCE mappedTex;
- r = m_pD3D11Ctx->Map(m_pSurfaceNV12_cpu_copy, subResource, D3D11_MAP_READ, 0, &mappedTex);
- if (FAILED(r))
- {
- throw std::runtime_error("surface mapping failed!");
- }
- cv::Mat frame_nv12(m_height + (m_height / 2), m_width, CV_8UC1, mappedTex.pData, mappedTex.RowPitch);
- cv::cvtColor(frame_nv12, m_frame_rgba, cv::COLOR_YUV2RGBA_NV12);
- m_pD3D11Ctx->Unmap(m_pSurfaceNV12_cpu_copy, subResource);
- }
- {
- UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
- D3D11_MAPPED_SUBRESOURCE mappedTex;
- r = m_pD3D11Ctx->Map(m_pSurfaceRGBA, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedTex);
- if (FAILED(r))
- {
- throw std::runtime_error("surface mapping failed!");
- }
- cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, mappedTex.RowPitch);
- m_frame_rgba.copyTo(m);
- m_pD3D11Ctx->Unmap(m_pSurfaceRGBA, subResource);
- }
- pSurface = m_pSurfaceRGBA;
- }
- break;
- }
- } // switch
- // traditional DX render pipeline:
- // BitBlt surface to backBuffer and flip backBuffer to frontBuffer
- m_pD3D11Ctx->CopyResource(m_pBackBuffer, pSurface);
- // present the back buffer contents to the display
- // switch the back buffer and the front buffer
- r = m_pD3D11SwapChain->Present(0, 0);
- if (FAILED(r))
- {
- throw std::runtime_error("switch betweem fronat and back buffers failed!");
- }
- } // try
- catch (const cv::Exception& e)
- {
- std::cerr << "Exception: " << e.what() << std::endl;
- cleanup();
- return 10;
- }
- catch (const std::exception& e)
- {
- std::cerr << "Exception: " << e.what() << std::endl;
- cleanup();
- return 11;
- }
- return EXIT_SUCCESS;
- } // render()
- int cleanup(void)
- {
- SAFE_RELEASE(m_pSurfaceRGBA);
- SAFE_RELEASE(m_pSurfaceNV12);
- SAFE_RELEASE(m_pSurfaceNV12_cpu_copy);
- SAFE_RELEASE(m_pBackBuffer);
- SAFE_RELEASE(m_pD3D11SwapChain);
- SAFE_RELEASE(m_pRenderTarget);
- SAFE_RELEASE(m_pD3D11Dev);
- SAFE_RELEASE(m_pD3D11Ctx);
- D3DSample::cleanup();
- return EXIT_SUCCESS;
- } // cleanup()
- protected:
- void convert_I420_to_NV12(cv::Mat& i420, cv::Mat& nv12, int width, int height)
- {
- nv12.create(i420.rows, i420.cols, CV_8UC1);
- unsigned char* pSrcY = i420.data;
- unsigned char* pDstY = nv12.data;
- size_t srcStep = i420.step[0];
- size_t dstStep = nv12.step[0];
- {
- unsigned char* src;
- unsigned char* dst;
- // copy Y plane
- for (int i = 0; i < height; i++)
- {
- src = pSrcY + i*srcStep;
- dst = pDstY + i*dstStep;
- for (int j = 0; j < width; j++)
- {
- dst[j] = src[j];
- }
- }
- }
- {
- // copy U/V planes to UV plane
- unsigned char* pSrcU;
- unsigned char* pSrcV;
- unsigned char* pDstUV;
- size_t uv_offset = height * dstStep;
- for (int i = 0; i < height / 2; i++)
- {
- pSrcU = pSrcY + height*width + i*(width / 2);
- pSrcV = pSrcY + height*width + (height / 2) * (width / 2) + i*(width / 2);
- pDstUV = pDstY + uv_offset + i*dstStep;
- for (int j = 0; j < width / 2; j++)
- {
- pDstUV[j*2 + 0] = pSrcU[j];
- pDstUV[j*2 + 1] = pSrcV[j];
- }
- }
- }
- return;
- }
- private:
- ID3D11Device* m_pD3D11Dev;
- IDXGISwapChain* m_pD3D11SwapChain;
- ID3D11DeviceContext* m_pD3D11Ctx;
- ID3D11Texture2D* m_pBackBuffer;
- ID3D11Texture2D* m_pSurfaceRGBA;
- ID3D11Texture2D* m_pSurfaceNV12;
- ID3D11Texture2D* m_pSurfaceNV12_cpu_copy;
- ID3D11RenderTargetView* m_pRenderTarget;
- cv::ocl::Context m_oclCtx;
- cv::String m_oclPlatformName;
- cv::String m_oclDevName;
- bool m_nv12_available;
- cv::Mat m_frame_i420;
- cv::Mat m_frame_nv12;
- };
- // main func
- int main(int argc, char** argv)
- {
- std::string title = "D3D11 interop sample";
- return d3d_app<D3D11WinApp>(argc, argv, title);
- }
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