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| | | | -: | :- | | Original author | Bernát Gábor | | Compatibility | OpenCV >= 4.0 |
Cameras have been around for a long-long time. However, with the introduction of the cheap pinhole cameras in the late 20th century, they became a common occurrence in our everyday life. Unfortunately, this cheapness comes with its price: significant distortion. Luckily, these are constants and with a calibration and some remapping we can correct this. Furthermore, with calibration you may also determine the relation between the camera's natural units (pixels) and the real world units (for example millimeters).
For the distortion OpenCV takes into account the radial and tangential factors. For the radial factor one uses the following formula:
\f[x_{distorted} = x( 1 + k_1 r^2 + k_2 r^4 + k3 r^6) \ y{distorted} = y( 1 + k_1 r^2 + k_2 r^4 + k_3 r^6)\f]
So for an undistorted pixel point at \f$(x,y)\f$ coordinates, its position on the distorted image will be \f$(x{distorted} y{distorted})\f$. The presence of the radial distortion manifests in form of the "barrel" or "fish-eye" effect.
Tangential distortion occurs because the image taking lenses are not perfectly parallel to the imaging plane. It can be represented via the formulas:
\f[x_{distorted} = x + [ 2p_1xy + p2(r^2+2x^2)] \ y{distorted} = y + [ p_1(r^2+ 2y^2)+ 2p_2xy]\f]
So we have five distortion parameters which in OpenCV are presented as one row matrix with 5 columns:
\f[distortion_coefficients=(k_1 \hspace{10pt} k_2 \hspace{10pt} p_1 \hspace{10pt} p_2 \hspace{10pt} k_3)\f]
Now for the unit conversion we use the following formula:
\f[\left [ \begin{matrix} x \ y \ w \end{matrix} \right ] = \left [ \begin{matrix} f_x & 0 & c_x \ 0 & f_y & c_y \ 0 & 0 & 1 \end{matrix} \right ] \left [ \begin{matrix} X \ Y \ Z \end{matrix} \right ]\f]
Here the presence of \f$w\f$ is explained by the use of homography coordinate system (and \f$w=Z\f$). The unknown parameters are \f$f_x\f$ and \f$f_y\f$ (camera focal lengths) and \f$(c_x, c_y)\f$ which are the optical centers expressed in pixels coordinates. If for both axes a common focal length is used with a given \f$a\f$ aspect ratio (usually 1), then \f$f_y=f_x*a\f$ and in the upper formula we will have a single focal length \f$f\f$. The matrix containing these four parameters is referred to as the camera matrix. While the distortion coefficients are the same regardless of the camera resolutions used, these should be scaled along with the current resolution from the calibrated resolution.
The process of determining these two matrices is the calibration. Calculation of these parameters is done through basic geometrical equations. The equations used depend on the chosen calibrating objects. Currently OpenCV supports three types of objects for calibration:
Basically, you need to take snapshots of these patterns with your camera and let OpenCV find them. Each found pattern results in a new equation. To solve the equation you need at least a predetermined number of pattern snapshots to form a well-posed equation system. This number is higher for the chessboard pattern and less for the circle ones. For example, in theory the chessboard pattern requires at least two snapshots. However, in practice we have a good amount of noise present in our input images, so for good results you will probably need at least 10 good snapshots of the input pattern in different positions.
The sample application will:
You may also find the source code in the samples/cpp/tutorial_code/calib3d/camera_calibration/
folder of the OpenCV source library or download it from here
. For the usage of the program, run it with -h
argument. The program has an
essential argument: the name of its configuration file. If none is given then it will try to open the
one named "default.xml". Here's a sample configuration file
in XML format. In the
configuration file you may choose to use camera as an input, a video file or an image list. If you
opt for the last one, you will need to create a configuration file where you enumerate the images to
use. Here's an example of this .
The important part to remember is that the images need to be specified using the absolute path or
the relative one from your application's working directory. You may find all this in the samples
directory mentioned above.
The application starts up with reading the settings from the configuration file. Although, this is an important part of it, it has nothing to do with the subject of this tutorial: camera calibration. Therefore, I've chosen not to post the code for that part here. Technical background on how to do this you can find in the @ref tutorial_file_input_output_with_xml_yml tutorial.
-# Read the settings
@snippet samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp file_read
For this I've used simple OpenCV class input operation. After reading the file I've an
additional post-processing function that checks validity of the input. Only if all inputs are
good then *goodInput* variable will be true.
-# Get next input, if it fails or we have enough of them - calibrate
After this we have a big
loop where we do the following operations: get the next image from the image list, camera or
video file. If this fails or we have enough images then we run the calibration process. In case
of image we step out of the loop and otherwise the remaining frames will be undistorted (if the
option is set) via changing from *DETECTION* mode to the *CALIBRATED* one.
@snippet samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp get_input
For some cameras we may need to flip the input image. Here we do this too.
-# Find the pattern in the current input
The formation of the equations I mentioned above aims
to finding major patterns in the input: in case of the chessboard this are corners of the
squares and for the circles, well, the circles themselves. The position of these will form the
result which will be written into the *pointBuf* vector.
@snippet samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp find_pattern
Depending on the type of the input pattern you use either the @ref cv::findChessboardCorners or
the @ref cv::findCirclesGrid function. For both of them you pass the current image and the size
of the board and you'll get the positions of the patterns. Furthermore, they return a boolean
variable which states if the pattern was found in the input (we only need to take into account
those images where this is true!).
Then again in case of cameras we only take camera images when an input delay time is passed.
This is done in order to allow user moving the chessboard around and getting different images.
Similar images result in similar equations, and similar equations at the calibration step will
form an ill-posed problem, so the calibration will fail. For square images the positions of the
corners are only approximate. We may improve this by calling the @ref cv::cornerSubPix function.
(`winSize` is used to control the side length of the search window. Its default value is 11.
`winSize` may be changed by command line parameter `--winSize=<number>`.)
It will produce better calibration result. After this we add a valid inputs result to the
*imagePoints* vector to collect all of the equations into a single container. Finally, for
visualization feedback purposes we will draw the found points on the input image using @ref
cv::findChessboardCorners function.
@snippet samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp pattern_found
-# Show state and result to the user, plus command line control of the application
This part shows text output on the image.
@snippet samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp output_text
If we ran calibration and got camera's matrix with the distortion coefficients we may want to
correct the image using @ref cv::undistort function:
@snippet samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp output_undistorted
Then we show the image and wait for an input key and if this is *u* we toggle the distortion removal,
if it is *g* we start again the detection process, and finally for the *ESC* key we quit the application:
@snippet samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp await_input
-# Show the distortion removal for the images too
When you work with an image list it is not
possible to remove the distortion inside the loop. Therefore, you must do this after the loop.
Taking advantage of this now I'll expand the @ref cv::undistort function, which is in fact first
calls @ref cv::initUndistortRectifyMap to find transformation matrices and then performs
transformation using @ref cv::remap function. Because, after successful calibration map
calculation needs to be done only once, by using this expanded form you may speed up your
application:
@snippet samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp show_results
Because the calibration needs to be done only once per camera, it makes sense to save it after a successful calibration. This way later on you can just load these values into your program. Due to this we first make the calibration, and if it succeeds we save the result into an OpenCV style XML or YAML file, depending on the extension you give in the configuration file.
Therefore in the first function we just split up these two processes. Because we want to save many of the calibration variables we'll create these variables here and pass on both of them to the calibration and saving function. Again, I'll not show the saving part as that has little in common with the calibration. Explore the source file in order to find out how and what: @snippet samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp run_and_save We do the calibration with the help of the @ref cv::calibrateCameraRO function. It has the following parameters:
The object points. This is a vector of Point3f vector that for each input image describes how should the pattern look. If we have a planar pattern (like a chessboard) then we can simply set all Z coordinates to zero. This is a collection of the points where these important points are present. Because, we use a single pattern for all the input images we can calculate this just once and multiply it for all the other input views. We calculate the corner points with the calcBoardCornerPositions function as: @snippet samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp board_corners And then multiply it as: @code{.cpp} vector > objectPoints(1); calcBoardCornerPositions(s.boardSize, s.squareSize, objectPoints[0], s.calibrationPattern); objectPoints[0][s.boardSize.width - 1].x = objectPoints[0][0].x + grid_width; newObjPoints = objectPoints[0];
objectPoints.resize(imagePoints.size(),objectPoints[0]);
@endcode
@note If your calibration board is inaccurate, unmeasured, roughly planar targets (Checkerboard
patterns on paper using off-the-shelf printers are the most convenient calibration targets and
most of them are not accurate enough.), a method from @cite strobl2011iccv can be utilized to
dramatically improve the accuracies of the estimated camera intrinsic parameters. This new
calibration method will be called if command line parameter -d=<number>
is provided. In the
above code snippet, grid_width
is actually the value set by -d=<number>
. It's the measured
distance between top-left (0, 0, 0) and top-right (s.squareSize*(s.boardSize.width-1), 0, 0)
corners of the pattern grid points. It should be measured precisely with rulers or vernier calipers.
After calibration, newObjPoints will be updated with refined 3D coordinates of object points.
The image points. This is a vector of Point2f vector which for each input image contains coordinates of the important points (corners for chessboard and centers of the circles for the circle pattern). We have already collected this from @ref cv::findChessboardCorners or @ref cv::findCirclesGrid function. We just need to pass it on.
The size of the image acquired from the camera, video file or the images.
The index of the object point to be fixed. We set it to -1 to request standard calibration method. If the new object-releasing method to be used, set it to the index of the top-right corner point of the calibration board grid. See cv::calibrateCameraRO for detailed explanation. @code{.cpp} int iFixedPoint = -1; if (release_object)
iFixedPoint = s.boardSize.width - 1;
The camera matrix. If we used the fixed aspect ratio option we need to set \f$f_x\f$: @snippet samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp fixed_aspect
The distortion coefficient matrix. Initialize with zero. @code{.cpp} distCoeffs = Mat::zeros(8, 1, CV_64F); @endcode
For all the views the function will calculate rotation and translation vectors which transform the object points (given in the model coordinate space) to the image points (given in the world coordinate space). The 7-th and 8-th parameters are the output vector of matrices containing in the i-th position the rotation and translation vector for the i-th object point to the i-th image point.
The updated output vector of calibration pattern points. This parameter is ignored with standard calibration method.
The final argument is the flag. You need to specify here options like fix the aspect ratio for the focal length, assume zero tangential distortion or to fix the principal point. Here we use CALIB_USE_LU to get faster calibration speed. @code{.cpp} rms = calibrateCameraRO(objectPoints, imagePoints, imageSize, iFixedPoint,
cameraMatrix, distCoeffs, rvecs, tvecs, newObjPoints,
s.flag | CALIB_USE_LU);
The function returns the average re-projection error. This number gives a good estimation of precision of the found parameters. This should be as close to zero as possible. Given the intrinsic, distortion, rotation and translation matrices we may calculate the error for one view by using the @ref cv::projectPoints to first transform the object point to image point. Then we calculate the absolute norm between what we got with our transformation and the corner/circle finding algorithm. To find the average error we calculate the arithmetical mean of the errors calculated for all the calibration images. @snippet samples/cpp/tutorial_code/calib3d/camera_calibration/camera_calibration.cpp compute_errors
Let there be this input chessboard pattern which has a size of 9 X 6. I've used an
AXIS IP camera to create a couple of snapshots of the board and saved it into VID5 directory. I've
put this inside the images/CameraCalibration
folder of my working directory and created the
following VID5.XML
file that describes which images to use:
@code{.xml}
<?xml version="1.0"?>
images/CameraCalibration/VID5/xx1.jpg
images/CameraCalibration/VID5/xx2.jpg
images/CameraCalibration/VID5/xx3.jpg
images/CameraCalibration/VID5/xx4.jpg
images/CameraCalibration/VID5/xx5.jpg
images/CameraCalibration/VID5/xx6.jpg
images/CameraCalibration/VID5/xx7.jpg
images/CameraCalibration/VID5/xx8.jpg
@endcode
Then passed images/CameraCalibration/VID5/VID5.XML
as an input in the configuration file. Here's a
chessboard pattern found during the runtime of the application:
After applying the distortion removal we get:
The same works for this asymmetrical circle pattern by setting the input width to 4 and height to 11. This time I've used a live camera feed by specifying its ID ("1") for the input. Here's, how a detected pattern should look:
In both cases in the specified output XML/YAML file you'll find the camera and distortion coefficients matrices: @code{.xml} 3 3
5746697944
+002 0. 3.1950000000
+002 0.
6.5746697944
+002 2.3950000000
+002 0. 0. 1.
5
1
1802327176
-001 5.0715244063
-001 0. 0.
-5.7843597214
-001
@endcode
Add these values as constants to your program, call the @ref cv::initUndistortRectifyMap and the
@ref cv::remap function to remove distortion and enjoy distortion free inputs for cheap and low
quality cameras.
You may observe a runtime instance of this on the YouTube here.
@youtube{ViPN810E0SU}