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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- #ifndef INCLUDED_IMF_ARRAY_H
- #define INCLUDED_IMF_ARRAY_H
- #include "ImfForward.h"
- //-------------------------------------------------------------------------
- //
- // class Array
- // class Array2D
- //
- // "Arrays of T" whose sizes are not known at compile time.
- // When an array goes out of scope, its elements are automatically
- // deleted.
- //
- // Usage example:
- //
- // struct C
- // {
- // C () {std::cout << "C::C (" << this << ")\n";};
- // virtual ~C () {std::cout << "C::~C (" << this << ")\n";};
- // };
- //
- // int
- // main ()
- // {
- // Array <C> a(3);
- //
- // C &b = a[1];
- // const C &c = a[1];
- // C *d = a + 2;
- // const C *e = a;
- //
- // return 0;
- // }
- //
- //-------------------------------------------------------------------------
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
- template <class T>
- class Array
- {
- public:
- //-----------------------------
- // Constructors and destructors
- //-----------------------------
- Array () {_data = 0; _size = 0;}
- Array (long size) {_data = new T[size]; _size = size;}
- ~Array () {delete [] _data;}
- //-----------------------------
- // Access to the array elements
- //-----------------------------
- operator T * () {return _data;}
- operator const T * () const {return _data;}
- //------------------------------------------------------
- // Resize and clear the array (the contents of the array
- // are not preserved across the resize operation).
- //
- // resizeEraseUnsafe() is more memory efficient than
- // resizeErase() because it deletes the old memory block
- // before allocating a new one, but if allocating the
- // new block throws an exception, resizeEraseUnsafe()
- // leaves the array in an unusable state.
- //
- //------------------------------------------------------
- void resizeErase (long size);
- void resizeEraseUnsafe (long size);
- //-------------------------------
- // Return the size of this array.
- //-------------------------------
- long size() const {return _size;}
- private:
- Array (const Array &); // Copying and assignment
- Array & operator = (const Array &); // are not implemented
- long _size;
- T * _data;
- };
- template <class T>
- class Array2D
- {
- public:
- //-----------------------------
- // Constructors and destructors
- //-----------------------------
- Array2D (); // empty array, 0 by 0 elements
- Array2D (long sizeX, long sizeY); // sizeX by sizeY elements
- ~Array2D ();
- //-----------------------------
- // Access to the array elements
- //-----------------------------
- T * operator [] (long x);
- const T * operator [] (long x) const;
- //------------------------------------------------------
- // Resize and clear the array (the contents of the array
- // are not preserved across the resize operation).
- //
- // resizeEraseUnsafe() is more memory efficient than
- // resizeErase() because it deletes the old memory block
- // before allocating a new one, but if allocating the
- // new block throws an exception, resizeEraseUnsafe()
- // leaves the array in an unusable state.
- //
- //------------------------------------------------------
- void resizeErase (long sizeX, long sizeY);
- void resizeEraseUnsafe (long sizeX, long sizeY);
- //-------------------------------
- // Return the size of this array.
- //-------------------------------
- long height() const {return _sizeX;}
- long width() const {return _sizeY;}
- private:
- Array2D (const Array2D &); // Copying and assignment
- Array2D & operator = (const Array2D &); // are not implemented
- long _sizeX;
- long _sizeY;
- T * _data;
- };
- //---------------
- // Implementation
- //---------------
- template <class T>
- inline void
- Array<T>::resizeErase (long size)
- {
- T *tmp = new T[size];
- delete [] _data;
- _size = size;
- _data = tmp;
- }
- template <class T>
- inline void
- Array<T>::resizeEraseUnsafe (long size)
- {
- delete [] _data;
- _data = 0;
- _size = 0;
- _data = new T[size];
- _size = size;
- }
- template <class T>
- inline
- Array2D<T>::Array2D ():
- _sizeX(0), _sizeY (0), _data (0)
- {
- // emtpy
- }
- template <class T>
- inline
- Array2D<T>::Array2D (long sizeX, long sizeY):
- _sizeX (sizeX), _sizeY (sizeY), _data (new T[sizeX * sizeY])
- {
- // emtpy
- }
- template <class T>
- inline
- Array2D<T>::~Array2D ()
- {
- delete [] _data;
- }
- template <class T>
- inline T *
- Array2D<T>::operator [] (long x)
- {
- return _data + x * _sizeY;
- }
- template <class T>
- inline const T *
- Array2D<T>::operator [] (long x) const
- {
- return _data + x * _sizeY;
- }
- template <class T>
- inline void
- Array2D<T>::resizeErase (long sizeX, long sizeY)
- {
- T *tmp = new T[sizeX * sizeY];
- delete [] _data;
- _sizeX = sizeX;
- _sizeY = sizeY;
- _data = tmp;
- }
- template <class T>
- inline void
- Array2D<T>::resizeEraseUnsafe (long sizeX, long sizeY)
- {
- delete [] _data;
- _data = 0;
- _sizeX = 0;
- _sizeY = 0;
- _data = new T[sizeX * sizeY];
- _sizeX = sizeX;
- _sizeY = sizeY;
- }
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
- #endif
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