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- // This file is part of OpenCV project.
- // It is subject to the license terms in the LICENSE file found in the top-level directory
- // of this distribution and at http://opencv.org/license.html.
- #include "test_precomp.hpp"
- namespace opencv_test { namespace {
- /**
- * @function main
- */
- static void tutorial3(bool camera_pov)
- {
- /// Create a window
- viz::Viz3d myWindow("Coordinate Frame");
- /// Add coordinate axes
- myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
- /// Let's assume camera has the following properties
- Point3d cam_origin(3.0, 3.0, 3.0), cam_focal_point(3.0, 3.0, 2.0), cam_y_dir(-1.0, 0.0, 0.0);
- /// We can get the pose of the cam using makeCameraPose
- Affine3d camera_pose = viz::makeCameraPose(cam_origin, cam_focal_point, cam_y_dir);
- /// We can get the transformation matrix from camera coordinate system to global using
- /// - makeTransformToGlobal. We need the axes of the camera
- Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3d(0.0, 0.0, -1.0), cam_origin);
- /// Create a cloud widget.
- Mat dragon_cloud = viz::readCloud(get_dragon_ply_file_path());
- viz::WCloud cloud_widget(dragon_cloud, viz::Color::green());
- /// Pose of the widget in camera frame
- Affine3d cloud_pose = Affine3d().rotate(Vec3d(0.0, CV_PI/2, 0.0)).rotate(Vec3d(0.0, 0.0, CV_PI)).translate(Vec3d(0.0, 0.0, 3.0));
- /// Pose of the widget in global frame
- Affine3d cloud_pose_global = transform * cloud_pose;
- /// Visualize camera frame
- myWindow.showWidget("CPW_FRUSTUM", viz::WCameraPosition(Vec2f(0.889484f, 0.523599f)), camera_pose);
- if (!camera_pov)
- myWindow.showWidget("CPW", viz::WCameraPosition(0.5), camera_pose);
- /// Visualize widget
- myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
- /// Set the viewer pose to that of camera
- if (camera_pov)
- myWindow.setViewerPose(camera_pose);
- /// Start event loop.
- myWindow.spinOnce(500, true);
- }
- TEST(Viz, tutorial3_global_view)
- {
- tutorial3(false);
- }
- TEST(Viz, tutorial3_camera_view)
- {
- tutorial3(true);
- }
- }} // namespace
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