123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 |
- /**
- * @file widget_pose.cpp
- * @brief Setting pose of a widget
- * @author Ozan Cagri Tonkal
- */
- #include <opencv2/viz.hpp>
- #include <opencv2/calib3d.hpp>
- #include <iostream>
- using namespace cv;
- using namespace std;
- /**
- * @function help
- * @brief Display instructions to use this tutorial program
- */
- static void help()
- {
- cout
- << "--------------------------------------------------------------------------" << endl
- << "This program shows how to visualize a cube rotated around (1,1,1) and shifted "
- << "using Rodrigues vector." << endl
- << "Usage:" << endl
- << "./widget_pose" << endl
- << endl;
- }
- /**
- * @function main
- */
- int main()
- {
- help();
- /// Create a window
- viz::Viz3d myWindow("Coordinate Frame");
- /// Add coordinate axes
- myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
- /// Add line to represent (1,1,1) axis
- viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
- axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
- myWindow.showWidget("Line Widget", axis);
- /// Construct a cube widget
- viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
- cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
- myWindow.showWidget("Cube Widget", cube_widget);
- /// Rodrigues vector
- Mat rot_vec = Mat::zeros(1,3,CV_32F);
- float translation_phase = 0.0, translation = 0.0;
- rot_vec.at<float>(0, 0) += (float)CV_PI * 0.01f;
- rot_vec.at<float>(0, 1) += (float)CV_PI * 0.01f;
- rot_vec.at<float>(0, 2) += (float)CV_PI * 0.01f;
- /// Shift on (1,1,1)
- translation_phase += (float)CV_PI * 0.01f;
- translation = sin(translation_phase);
- Mat rot_mat;
- Rodrigues(rot_vec, rot_mat);
- cout << "rot_mat = " << rot_mat << endl;
- /// Construct pose
- Affine3f pose(rot_mat, Vec3f(translation, translation, translation));
- Affine3f pose2(pose.matrix);
- cout << "pose = " << pose.matrix << endl;
- cout << "pose = " << pose2.matrix << endl;
- while(!myWindow.wasStopped())
- {
- /* Rotation using rodrigues */
- /// Rotate around (1,1,1)
- rot_vec.at<float>(0,0) += (float)CV_PI * 0.01f;
- rot_vec.at<float>(0,1) += (float)CV_PI * 0.01f;
- rot_vec.at<float>(0,2) += (float)CV_PI * 0.01f;
- /// Shift on (1,1,1)
- translation_phase += (float)CV_PI * 0.01f;
- translation = sin(translation_phase);
- Mat rot_mat1;
- Rodrigues(rot_vec, rot_mat1);
- /// Construct pose
- Affine3f pose1(rot_mat1, Vec3f(translation, translation, translation));
- myWindow.setWidgetPose("Cube Widget", pose1);
- myWindow.spinOnce(1, true);
- }
- return 0;
- }
|