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- #include <opencv2/sfm.hpp>
- #include <opencv2/viz.hpp>
- #include <iostream>
- using namespace std;
- using namespace cv;
- using namespace cv::sfm;
- static void help() {
- cout
- << "\n---------------------------------------------------------------------------\n"
- << " This program shows how to import a reconstructed scene in the \n"
- << " OpenCV Structure From Motion (SFM) module.\n"
- << " Usage:\n"
- << " example_sfm_import_reconstruction <path_to_file>\n"
- << " where: file_path is the absolute path file into your system which contains\n"
- << " the reconstructed scene. \n"
- << "---------------------------------------------------------------------------\n\n"
- << endl;
- }
- int main(int argc, char* argv[])
- {
- /// Read input parameters
- if ( argc != 2 ) {
- help();
- exit(0);
- }
- /// Immport a reconstructed scene
- vector<Mat> Rs, Ts, Ks, points3d;
- importReconstruction(argv[1], Rs, Ts, Ks, points3d, SFM_IO_BUNDLER);
- /// Create 3D windows
- viz::Viz3d window("Coordinate Frame");
- window.setWindowSize(Size(500,500));
- window.setWindowPosition(Point(150,150));
- window.setBackgroundColor(); // black by default
- /// Create the pointcloud
- vector<Vec3d> point_cloud;
- for (int i = 0; i < points3d.size(); ++i){
- point_cloud.push_back(Vec3f(points3d[i]));
- }
- /// Recovering cameras
- vector<Affine3d> path;
- for (size_t i = 0; i < Rs.size(); ++i)
- path.push_back(Affine3d(Rs[i], Ts[i]));
- /// Create and show widgets
- viz::WCloud cloud_widget(point_cloud, viz::Color::green());
- viz::WTrajectory trajectory(path, viz::WTrajectory::FRAMES, 0.5);
- viz::WTrajectoryFrustums frustums(path, Vec2f(0.889484, 0.523599), 0.5,
- viz::Color::yellow());
- window.showWidget("point_cloud", cloud_widget);
- window.showWidget("cameras", trajectory);
- window.showWidget("frustums", frustums);
- /// Wait for key 'q' to close the window
- cout << endl << "Press 'q' to close each windows ... " << endl;
- window.spin();
- return 0;
- }
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