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- #include <iostream>
- #ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN 1
- #define NOMINMAX 1
- #include <windows.h>
- #endif
- #if defined(__APPLE__)
- #include <OpenGL/gl.h>
- #include <OpenGL/glu.h>
- #else
- #include <GL/gl.h>
- #include <GL/glu.h>
- #endif
- #include "opencv2/core.hpp"
- #include "opencv2/core/opengl.hpp"
- #include "opencv2/core/cuda.hpp"
- #include "opencv2/highgui.hpp"
- using namespace std;
- using namespace cv;
- using namespace cv::cuda;
- const int win_width = 800;
- const int win_height = 640;
- struct DrawData
- {
- ogl::Arrays arr;
- ogl::Texture2D tex;
- ogl::Buffer indices;
- };
- void draw(void* userdata);
- void draw(void* userdata)
- {
- DrawData* data = static_cast<DrawData*>(userdata);
- glRotated(0.6, 0, 1, 0);
- ogl::render(data->arr, data->indices, ogl::TRIANGLES);
- }
- int main(int argc, char* argv[])
- {
- string filename;
- if (argc < 2)
- {
- cout << "Usage: " << argv[0] << " image" << endl;
- filename = "../data/lena.jpg";
- }
- else
- filename = argv[1];
- Mat img = imread(filename);
- if (img.empty())
- {
- cerr << "Can't open image " << filename << endl;
- return -1;
- }
- namedWindow("OpenGL", WINDOW_OPENGL);
- resizeWindow("OpenGL", win_width, win_height);
- Mat_<Vec2f> vertex(1, 4);
- vertex << Vec2f(-1, 1), Vec2f(-1, -1), Vec2f(1, -1), Vec2f(1, 1);
- Mat_<Vec2f> texCoords(1, 4);
- texCoords << Vec2f(0, 0), Vec2f(0, 1), Vec2f(1, 1), Vec2f(1, 0);
- Mat_<int> indices(1, 6);
- indices << 0, 1, 2, 2, 3, 0;
- DrawData data;
- data.arr.setVertexArray(vertex);
- data.arr.setTexCoordArray(texCoords);
- data.indices.copyFrom(indices);
- data.tex.copyFrom(img);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0, (double)win_width / win_height, 0.1, 100.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(0, 0, 3, 0, 0, 0, 0, 1, 0);
- glEnable(GL_TEXTURE_2D);
- data.tex.bind();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glDisable(GL_CULL_FACE);
- setOpenGlDrawCallback("OpenGL", draw, &data);
- for (;;)
- {
- updateWindow("OpenGL");
- char key = (char)waitKey(40);
- if (key == 27)
- break;
- }
- setOpenGlDrawCallback("OpenGL", 0, 0);
- destroyAllWindows();
- return 0;
- }
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