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- //
- // Float4.mm
- //
- // Created by Giles Payne on 2020/02/05.
- //
- #import "Float4.h"
- #import "Mat.h"
- @implementation Float4 {
- cv::Vec4f native;
- }
- -(float)v0 {
- return native[0];
- }
- -(void)setV0:(float)v {
- native[0] = v;
- }
- -(float)v1 {
- return native[1];
- }
- -(void)setV1:(float)v {
- native[1] = v;
- }
- -(float)v2 {
- return native[2];
- }
- -(void)setV2:(float)v {
- native[2] = v;
- }
- -(float)v3 {
- return native[3];
- }
- -(void)setV3:(float)v {
- native[3] = v;
- }
- -(instancetype)init {
- return [self initWithV0:0.0 v1:0.0 v2:0.0 v3:0.0];
- }
- -(instancetype)initWithV0:(float)v0 v1:(float)v1 v2:(float)v2 v3:(float)v3 {
- self = [super init];
- if (self) {
- self.v0 = v0;
- self.v1 = v1;
- self.v2 = v2;
- self.v3 = v3;
- }
- return self;
- }
- -(instancetype)initWithVals:(NSArray<NSNumber*>*)vals {
- self = [super init];
- if (self) {
- [self set:vals];
- }
- return self;
- }
- +(instancetype)fromNative:(cv::Vec4f&)vec4f {
- return [[Float4 alloc] initWithV0:vec4f[0] v1:vec4f[1] v2:vec4f[2] v3:vec4f[3]];
- }
- -(void)set:(NSArray<NSNumber*>*)vals {
- self.v0 = (vals != nil && vals.count > 0) ? vals[0].floatValue : 0;
- self.v1 = (vals != nil && vals.count > 1) ? vals[1].floatValue : 0;
- self.v2 = (vals != nil && vals.count > 2) ? vals[2].floatValue : 0;
- self.v3 = (vals != nil && vals.count > 3) ? vals[3].floatValue : 0;
- }
- -(NSArray<NSNumber*>*)get {
- return @[[NSNumber numberWithFloat:native[0]], [NSNumber numberWithFloat:native[1]], [NSNumber numberWithFloat:native[2]], [NSNumber numberWithFloat:native[3]]];
- }
- - (BOOL)isEqual:(id)other {
- if (other == self) {
- return YES;
- } else if (![other isKindOfClass:[Float4 class]]) {
- return NO;
- } else {
- Float4* point = (Float4*)other;
- return self.v0 == point.v0 && self.v1 == point.v1 && self.v2 == point.v2 && self.v3 == point.v3;
- }
- }
- @end
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