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Perspective-n-Point (PnP) pose computation {#calib3d_solvePnP}

Pose computation overview

The pose computation problem @cite Marchand16 consists in solving for the rotation and translation that minimizes the reprojection error from 3D-2D point correspondences.

The solvePnP and related functions estimate the object pose given a set of object points, their corresponding image projections, as well as the camera intrinsic matrix and the distortion coefficients, see the figure below (more precisely, the X-axis of the camera frame is pointing to the right, the Y-axis downward and the Z-axis forward).

Points expressed in the world frame \f$ \bf{X}_w \f$ are projected into the image plane \f$ \left[ u, v \right] \f$ using the perspective projection model \f$ \Pi \f$ and the camera intrinsic parameters matrix \f$ \bf{A} \f$ (also denoted \f$ \bf{K} \f$ in the literature):

\f[ \begin{align} \begin{bmatrix} u \ v \ 1 \end{bmatrix} &= \bf{A} \hspace{0.1em} \Pi \hspace{0.2em} ^{c}\bf{T}w \begin{bmatrix} X{w} \ Y{w} \ Z{w} \ 1 \end{bmatrix} \ \begin{bmatrix} u \ v \ 1 \end{bmatrix} &= \begin{bmatrix} f_x & 0 & c_x \ 0 & f_y & cy \ 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} 1 & 0 & 0 & 0 \ 0 & 1 & 0 & 0 \ 0 & 0 & 1 & 0 \end{bmatrix} \begin{bmatrix} r{11} & r{12} & r{13} & tx \ r{21} & r{22} & r{23} & ty \ r{31} & r{32} & r{33} & tz \ 0 & 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} X{w} \ Y{w} \ Z{w} \ 1 \end{bmatrix} \end{align} \f]

The estimated pose is thus the rotation (rvec) and the translation (tvec) vectors that allow transforming a 3D point expressed in the world frame into the camera frame:

\f[ \begin{align} \begin{bmatrix} X_c \ Y_c \ Z_c \ 1 \end{bmatrix} &= \hspace{0.2em} ^{c}\bf{T}w \begin{bmatrix} X{w} \ Y{w} \ Z{w} \ 1 \end{bmatrix} \ \begin{bmatrix} X_c \ Y_c \ Zc \ 1 \end{bmatrix} &= \begin{bmatrix} r{11} & r{12} & r{13} & tx \ r{21} & r{22} & r{23} & ty \ r{31} & r{32} & r{33} & tz \ 0 & 0 & 0 & 1 \end{bmatrix} \begin{bmatrix} X{w} \ Y{w} \ Z{w} \ 1 \end{bmatrix} \end{align} \f]

Pose computation methods

@anchor calib3d_solvePnP_flags

Refer to the cv::SolvePnPMethod enum documentation for the list of possible values. Some details about each method are described below:

  • cv::SOLVEPNP_ITERATIVE Iterative method is based on a Levenberg-Marquardt optimization. In this case the function finds such a pose that minimizes reprojection error, that is the sum of squared distances between the observed projections "imagePoints" and the projected (using cv::projectPoints ) "objectPoints". Initial solution for non-planar "objectPoints" needs at least 6 points and uses the DLT algorithm. Initial solution for planar "objectPoints" needs at least 4 points and uses pose from homography decomposition.
  • cv::SOLVEPNP_P3P Method is based on the paper of X.S. Gao, X.-R. Hou, J. Tang, H.-F. Chang "Complete Solution Classification for the Perspective-Three-Point Problem" (@cite gao2003complete). In this case the function requires exactly four object and image points.
  • cv::SOLVEPNP_AP3P Method is based on the paper of T. Ke, S. Roumeliotis "An Efficient Algebraic Solution to the Perspective-Three-Point Problem" (@cite Ke17). In this case the function requires exactly four object and image points.
  • cv::SOLVEPNP_EPNP Method has been introduced by F. Moreno-Noguer, V. Lepetit and P. Fua in the paper "EPnP: Efficient Perspective-n-Point Camera Pose Estimation" (@cite lepetit2009epnp).
  • cv::SOLVEPNP_DLS Broken implementation. Using this flag will fallback to EPnP. \n Method is based on the paper of J. Hesch and S. Roumeliotis. "A Direct Least-Squares (DLS) Method for PnP" (@cite hesch2011direct).
  • cv::SOLVEPNP_UPNP Broken implementation. Using this flag will fallback to EPnP. \n Method is based on the paper of A. Penate-Sanchez, J. Andrade-Cetto, F. Moreno-Noguer. "Exhaustive Linearization for Robust Camera Pose and Focal Length Estimation" (@cite penate2013exhaustive). In this case the function also estimates the parameters \f$f_x\f$ and \f$f_y\f$ assuming that both have the same value. Then the cameraMatrix is updated with the estimated focal length.
  • cv::SOLVEPNP_IPPE Method is based on the paper of T. Collins and A. Bartoli. "Infinitesimal Plane-Based Pose Estimation" (@cite Collins14). This method requires coplanar object points.
  • cv::SOLVEPNP_IPPE_SQUARE Method is based on the paper of Toby Collins and Adrien Bartoli. "Infinitesimal Plane-Based Pose Estimation" (@cite Collins14). This method is suitable for marker pose estimation. It requires 4 coplanar object points defined in the following order:
    • point 0: [-squareLength / 2, squareLength / 2, 0]
    • point 1: [ squareLength / 2, squareLength / 2, 0]
    • point 2: [ squareLength / 2, -squareLength / 2, 0]
    • point 3: [-squareLength / 2, -squareLength / 2, 0]
  • cv::SOLVEPNP_SQPNP Method is based on the paper "A Consistently Fast and Globally Optimal Solution to the Perspective-n-Point Problem" by G. Terzakis and M.Lourakis (@cite Terzakis2020SQPnP). It requires 3 or more points.

P3P

The cv::solveP3P() computes an object pose from exactly 3 3D-2D point correspondences. A P3P problem has up to 4 solutions.

@note The solutions are sorted by reprojection errors (lowest to highest).

PnP

The cv::solvePnP() returns the rotation and the translation vectors that transform a 3D point expressed in the object coordinate frame to the camera coordinate frame, using different methods:

  • P3P methods (cv::SOLVEPNP_P3P, cv::SOLVEPNP_AP3P): need 4 input points to return a unique solution.
  • cv::SOLVEPNP_IPPE Input points must be >= 4 and object points must be coplanar.
  • cv::SOLVEPNP_IPPE_SQUARE Special case suitable for marker pose estimation. Number of input points must be 4. Object points must be defined in the following order:
    • point 0: [-squareLength / 2, squareLength / 2, 0]
    • point 1: [ squareLength / 2, squareLength / 2, 0]
    • point 2: [ squareLength / 2, -squareLength / 2, 0]
    • point 3: [-squareLength / 2, -squareLength / 2, 0]
  • for all the other flags, number of input points must be >= 4 and object points can be in any configuration.

Generic PnP

The cv::solvePnPGeneric() allows retrieving all the possible solutions.

Currently, only cv::SOLVEPNP_P3P, cv::SOLVEPNP_AP3P, cv::SOLVEPNP_IPPE, cv::SOLVEPNP_IPPE_SQUARE, cv::SOLVEPNP_SQPNP can return multiple solutions.

RANSAC PnP

The cv::solvePnPRansac() computes the object pose wrt. the camera frame using a RANSAC scheme to deal with outliers.

More information can be found in @cite Zuliani2014RANSACFD

Pose refinement

Pose refinement consists in estimating the rotation and translation that minimizes the reprojection error using a non-linear minimization method and starting from an initial estimate of the solution. OpenCV proposes cv::solvePnPRefineLM() and cv::solvePnPRefineVVS() for this problem.

cv::solvePnPRefineLM() uses a non-linear Levenberg-Marquardt minimization scheme @cite Madsen04 @cite Eade13 and the current implementation computes the rotation update as a perturbation and not on SO(3).

cv::solvePnPRefineVVS() uses a Gauss-Newton non-linear minimization scheme @cite Marchand16 and with an update of the rotation part computed using the exponential map.

@note at least three 3D-2D point correspondences are necessary.