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| | | | -: | :- | | Original author | Ana Huamán | | Compatibility | OpenCV >= 3.0 |
In this tutorial you will learn how to:
-# A transformation that can be expressed in the form of a matrix multiplication (linear
transformation) followed by a *vector addition* (translation).
-# From the above, we can use an Affine Transformation to express:
-# Rotations (linear transformation)
-# Translations (vector addition)
-# Scale operations (linear transformation)
you can see that, in essence, an Affine Transformation represents a **relation** between two
images.
-# The usual way to represent an Affine Transformation is by using a \f$2 \times 3\f$ matrix.
\f[
A = \begin{bmatrix}
a_{00} & a_{01} \\
a_{10} & a_{11}
\end{bmatrix}_{2 \times 2}
B = \begin{bmatrix}
b_{00} \\
b_{10}
\end{bmatrix}_{2 \times 1}
\f]
\f[
M = \begin{bmatrix}
A & B
\end{bmatrix}
=
\begin{bmatrix}
a_{00} & a_{01} & b_{00} \\
a_{10} & a_{11} & b_{10}
\end{bmatrix}_{2 \times 3} \f]
Considering that we want to transform a 2D vector \f$X = \begin{bmatrix}x \\ y\end{bmatrix}\f$ by
using \f$A\f$ and \f$B\f$, we can do the same with:
\f$T = A \cdot \begin{bmatrix}x \\ y\end{bmatrix} + B\f$ or \f$T = M \cdot [x, y, 1]^{T}\f$
\f[T = \begin{bmatrix}
a_{00}x + a_{01}y + b_{00} \\
a_{10}x + a_{11}y + b_{10}
\end{bmatrix}\f]
-# We mentioned that an Affine Transformation is basically a relation
between two images. The information about this relation can come, roughly, in two ways:
-# We know both \f$X\f$ and T and we also know that they are related. Then our task is to find \f$M\f$
-# We know \f$M\f$ and \f$X\f$. To obtain \f$T\f$ we only need to apply \f$T = M \cdot X\f$. Our information
for \f$M\f$ may be explicit (i.e. have the 2-by-3 matrix) or it can come as a geometric relation
between points.
-# Let's explain this in a better way (b). Since \f$M\f$ relates 2 images, we can analyze the simplest
case in which it relates three points in both images. Look at the figure below:
![](images/Warp_Affine_Tutorial_Theory_0.jpg)
the points 1, 2 and 3 (forming a triangle in image 1) are mapped into image 2, still forming a
triangle, but now they have changed notoriously. If we find the Affine Transformation with these
3 points (you can choose them as you like), then we can apply this found relation to all the
pixels in an image.
Load an image:
@add_toggle_cpp @snippet samples/cpp/tutorial_code/ImgTrans/Geometric_Transforms_Demo.cpp Load the image @end_toggle
@add_toggle_java @snippet samples/java/tutorial_code/ImgTrans/warp_affine/GeometricTransformsDemo.java Load the image @end_toggle
@add_toggle_python @snippet samples/python/tutorial_code/ImgTrans/warp_affine/Geometric_Transforms_Demo.py Load the image @end_toggle
Affine Transform: As we explained in lines above, we need two sets of 3 points to derive the affine transform relation. Have a look:
@add_toggle_cpp @snippet samples/cpp/tutorial_code/ImgTrans/Geometric_Transforms_Demo.cpp Set your 3 points to calculate the Affine Transform @end_toggle
@add_toggle_java @snippet samples/java/tutorial_code/ImgTrans/warp_affine/GeometricTransformsDemo.java Set your 3 points to calculate the Affine Transform @end_toggle
@add_toggle_python @snippet samples/python/tutorial_code/ImgTrans/warp_affine/Geometric_Transforms_Demo.py Set your 3 points to calculate the Affine Transform @end_toggle You may want to draw these points to get a better idea on how they change. Their locations are approximately the same as the ones depicted in the example figure (in the Theory section). You may note that the size and orientation of the triangle defined by the 3 points change.
Armed with both sets of points, we calculate the Affine Transform by using OpenCV function @ref cv::getAffineTransform :
@add_toggle_cpp @snippet samples/cpp/tutorial_code/ImgTrans/Geometric_Transforms_Demo.cpp Get the Affine Transform @end_toggle
@add_toggle_java @snippet samples/java/tutorial_code/ImgTrans/warp_affine/GeometricTransformsDemo.java Get the Affine Transform @end_toggle
@add_toggle_python @snippet samples/python/tutorial_code/ImgTrans/warp_affine/Geometric_Transforms_Demo.py Get the Affine Transform @end_toggle We get a \f$2 \times 3\f$ matrix as an output (in this case warp_mat)
We then apply the Affine Transform just found to the src image
@add_toggle_cpp @snippet samples/cpp/tutorial_code/ImgTrans/Geometric_Transforms_Demo.cpp Apply the Affine Transform just found to the src image @end_toggle
@add_toggle_java @snippet samples/java/tutorial_code/ImgTrans/warp_affine/GeometricTransformsDemo.java Apply the Affine Transform just found to the src image @end_toggle
@add_toggle_python @snippet samples/python/tutorial_code/ImgTrans/warp_affine/Geometric_Transforms_Demo.py Apply the Affine Transform just found to the src image @end_toggle with the following arguments:
We just got our first transformed image! We will display it in one bit. Before that, we also want to rotate it...
Rotate: To rotate an image, we need to know two things:
-# The center with respect to which the image will rotate -# The angle to be rotated. In OpenCV a positive angle is counter-clockwise -# Optional: A scale factor
We define these parameters with the following snippet:
@add_toggle_cpp @snippet samples/cpp/tutorial_code/ImgTrans/Geometric_Transforms_Demo.cpp Compute a rotation matrix with respect to the center of the image @end_toggle
@add_toggle_java @snippet samples/java/tutorial_code/ImgTrans/warp_affine/GeometricTransformsDemo.java Compute a rotation matrix with respect to the center of the image @end_toggle
@add_toggle_python @snippet samples/python/tutorial_code/ImgTrans/warp_affine/Geometric_Transforms_Demo.py Compute a rotation matrix with respect to the center of the image @end_toggle
We generate the rotation matrix with the OpenCV function @ref cv::getRotationMatrix2D , which returns a \f$2 \times 3\f$ matrix (in this case rot_mat)
@add_toggle_cpp @snippet samples/cpp/tutorial_code/ImgTrans/Geometric_Transforms_Demo.cpp Get the rotation matrix with the specifications above @end_toggle
@add_toggle_java @snippet samples/java/tutorial_code/ImgTrans/warp_affine/GeometricTransformsDemo.java Get the rotation matrix with the specifications above @end_toggle
@add_toggle_python @snippet samples/python/tutorial_code/ImgTrans/warp_affine/Geometric_Transforms_Demo.py Get the rotation matrix with the specifications above @end_toggle
We now apply the found rotation to the output of our previous Transformation:
@add_toggle_cpp @snippet samples/cpp/tutorial_code/ImgTrans/Geometric_Transforms_Demo.cpp Rotate the warped image @end_toggle
@add_toggle_java @snippet samples/java/tutorial_code/ImgTrans/warp_affine/GeometricTransformsDemo.java Rotate the warped image @end_toggle
@add_toggle_python @snippet samples/python/tutorial_code/ImgTrans/warp_affine/Geometric_Transforms_Demo.py Rotate the warped image @end_toggle
Finally, we display our results in two windows plus the original image for good measure:
@add_toggle_cpp @snippet samples/cpp/tutorial_code/ImgTrans/Geometric_Transforms_Demo.cpp Show what you got @end_toggle
@add_toggle_java @snippet samples/java/tutorial_code/ImgTrans/warp_affine/GeometricTransformsDemo.java Show what you got @end_toggle
@add_toggle_python @snippet samples/python/tutorial_code/ImgTrans/warp_affine/Geometric_Transforms_Demo.py Show what you got @end_toggle
We just have to wait until the user exits the program
@add_toggle_cpp @snippet samples/cpp/tutorial_code/ImgTrans/Geometric_Transforms_Demo.cpp Wait until user exits the program @end_toggle
@add_toggle_java @snippet samples/java/tutorial_code/ImgTrans/warp_affine/GeometricTransformsDemo.java Wait until user exits the program @end_toggle
@add_toggle_python @snippet samples/python/tutorial_code/ImgTrans/warp_affine/Geometric_Transforms_Demo.py Wait until user exits the program @end_toggle