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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2002-2012, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Routines that generate pseudo-random numbers compatible
- // with the standard erand48(), nrand48(), etc. functions.
- //
- //-----------------------------------------------------------------------------
- #include "ImathRandom.h"
- #include "ImathInt64.h"
- IMATH_INTERNAL_NAMESPACE_SOURCE_ENTER
- namespace {
- //
- // Static state used by Imath::drand48(), Imath::lrand48() and Imath::srand48()
- //
- unsigned short staticState[3] = {0, 0, 0};
- void
- rand48Next (unsigned short state[3])
- {
- //
- // drand48() and friends are all based on a linear congruential
- // sequence,
- //
- // x[n+1] = (a * x[n] + c) % m,
- //
- // where a and c are as specified below, and m == (1 << 48)
- //
- static const Int64 a = Int64 (0x5deece66dLL);
- static const Int64 c = Int64 (0xbLL);
- //
- // Assemble the 48-bit value x[n] from the
- // three 16-bit values stored in state.
- //
- Int64 x = (Int64 (state[2]) << 32) |
- (Int64 (state[1]) << 16) |
- Int64 (state[0]);
- //
- // Compute x[n+1], except for the "modulo m" part.
- //
- x = a * x + c;
- //
- // Disassemble the 48 least significant bits of x[n+1] into
- // three 16-bit values. Discard the 16 most significant bits;
- // this takes care of the "modulo m" operation.
- //
- // We assume that sizeof (unsigned short) == 2.
- //
- state[2] = (unsigned short)(x >> 32);
- state[1] = (unsigned short)(x >> 16);
- state[0] = (unsigned short)(x);
- }
- } // namespace
- double
- erand48 (unsigned short state[3])
- {
- //
- // Generate double-precision floating-point values between 0.0 and 1.0:
- //
- // The exponent is set to 0x3ff, which indicates a value greater
- // than or equal to 1.0, and less than 2.0. The 48 most significant
- // bits of the significand (mantissa) are filled with pseudo-random
- // bits generated by rand48Next(). The remaining 4 bits are a copy
- // of the 4 most significant bits of the significand. This results
- // in bit patterns between 0x3ff0000000000000 and 0x3fffffffffffffff,
- // which correspond to uniformly distributed floating-point values
- // between 1.0 and 1.99999999999999978. Subtracting 1.0 from those
- // values produces numbers between 0.0 and 0.99999999999999978, that
- // is, between 0.0 and 1.0-DBL_EPSILON.
- //
- rand48Next (state);
- union {double d; Int64 i;} u;
- u.i = (Int64 (0x3ff) << 52) | // sign and exponent
- (Int64 (state[2]) << 36) | // significand
- (Int64 (state[1]) << 20) |
- (Int64 (state[0]) << 4) |
- (Int64 (state[2]) >> 12);
- return u.d - 1;
- }
- double
- drand48 ()
- {
- return IMATH_INTERNAL_NAMESPACE::erand48 (staticState);
- }
- long int
- nrand48 (unsigned short state[3])
- {
- //
- // Generate uniformly distributed integers between 0 and 0x7fffffff.
- //
- rand48Next (state);
- return ((long int) (state[2]) << 15) |
- ((long int) (state[1]) >> 1);
- }
- long int
- lrand48 ()
- {
- return IMATH_INTERNAL_NAMESPACE::nrand48 (staticState);
- }
- void
- srand48 (long int seed)
- {
- staticState[2] = (unsigned short)(seed >> 16);
- staticState[1] = (unsigned short)(seed);
- staticState[0] = 0x330e;
- }
- float
- Rand32::nextf ()
- {
- //
- // Generate single-precision floating-point values between 0.0 and 1.0:
- //
- // The exponent is set to 0x7f, which indicates a value greater than
- // or equal to 1.0, and less than 2.0. The 23 bits of the significand
- // (mantissa) are filled with pseudo-random bits generated by
- // Rand32::next(). This results in in bit patterns between 0x3f800000
- // and 0x3fffffff, which correspond to uniformly distributed floating-
- // point values between 1.0 and 1.99999988. Subtracting 1.0 from
- // those values produces numbers between 0.0 and 0.99999988, that is,
- // between 0.0 and 1.0-FLT_EPSILON.
- //
- next ();
- union {float f; unsigned int i;} u;
- u.i = 0x3f800000 | (_state & 0x7fffff);
- return u.f - 1;
- }
- IMATH_INTERNAL_NAMESPACE_SOURCE_EXIT
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