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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2002-2012, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- #include "ImathFun.h"
- IMATH_INTERNAL_NAMESPACE_SOURCE_ENTER
- float
- succf (float f)
- {
- union {float f; int i;} u;
- u.f = f;
- if ((u.i & 0x7f800000) == 0x7f800000)
- {
- // Nan or infinity; don't change value.
- }
- else if (u.i == 0x00000000 || u.i == 0x80000000)
- {
- // Plus or minus zero.
- u.i = 0x00000001;
- }
- else if (u.i > 0)
- {
- // Positive float, normalized or denormalized.
- // Incrementing the largest positive float
- // produces +infinity.
- ++u.i;
- }
- else
- {
- // Negative normalized or denormalized float.
- --u.i;
- }
- return u.f;
- }
- float
- predf (float f)
- {
- union {float f; int i;} u;
- u.f = f;
- if ((u.i & 0x7f800000) == 0x7f800000)
- {
- // Nan or infinity; don't change value.
- }
- else if (u.i == 0x00000000 || u.i == 0x80000000)
- {
- // Plus or minus zero.
- u.i = 0x80000001;
- }
- else if (u.i > 0)
- {
- // Positive float, normalized or denormalized.
- --u.i;
- }
- else
- {
- // Negative normalized or denormalized float.
- // Decrementing the largest negative float
- // produces -infinity.
- ++u.i;
- }
- return u.f;
- }
- double
- succd (double d)
- {
- union {double d; Int64 i;} u;
- u.d = d;
- if ((u.i & 0x7ff0000000000000LL) == 0x7ff0000000000000LL)
- {
- // Nan or infinity; don't change value.
- }
- else if (u.i == 0x0000000000000000LL || u.i == 0x8000000000000000LL)
- {
- // Plus or minus zero.
- u.i = 0x0000000000000001LL;
- }
- else if (u.d > 0)
- {
- // Positive double, normalized or denormalized.
- // Incrementing the largest positive double
- // produces +infinity.
- ++u.i;
- }
- else
- {
- // Negative normalized or denormalized double.
- --u.i;
- }
- return u.d;
- }
- double
- predd (double d)
- {
- union {double d; Int64 i;} u;
- u.d = d;
- if ((u.i & 0x7ff0000000000000LL) == 0x7ff0000000000000LL)
- {
- // Nan or infinity; don't change value.
- }
- else if (u.i == 0x0000000000000000LL || u.i == 0x8000000000000000LL)
- {
- // Plus or minus zero.
- u.i = 0x8000000000000001LL;
- }
- else if (u.d > 0)
- {
- // Positive double, normalized or denormalized.
- --u.i;
- }
- else
- {
- // Negative normalized or denormalized double.
- // Decrementing the largest negative double
- // produces -infinity.
- ++u.i;
- }
- return u.d;
- }
- IMATH_INTERNAL_NAMESPACE_SOURCE_EXIT
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