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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2002-2012, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- #ifndef INCLUDED_IMATHFRAME_H
- #define INCLUDED_IMATHFRAME_H
- #include "ImathNamespace.h"
- IMATH_INTERNAL_NAMESPACE_HEADER_ENTER
- template<class T> class Vec3;
- template<class T> class Matrix44;
- //
- // These methods compute a set of reference frames, defined by their
- // transformation matrix, along a curve. It is designed so that the
- // array of points and the array of matrices used to fetch these routines
- // don't need to be ordered as the curve.
- //
- // A typical usage would be :
- //
- // m[0] = IMATH_INTERNAL_NAMESPACE::firstFrame( p[0], p[1], p[2] );
- // for( int i = 1; i < n - 1; i++ )
- // {
- // m[i] = IMATH_INTERNAL_NAMESPACE::nextFrame( m[i-1], p[i-1], p[i], t[i-1], t[i] );
- // }
- // m[n-1] = IMATH_INTERNAL_NAMESPACE::lastFrame( m[n-2], p[n-2], p[n-1] );
- //
- // See Graphics Gems I for the underlying algorithm.
- //
- template<class T> Matrix44<T> firstFrame( const Vec3<T>&, // First point
- const Vec3<T>&, // Second point
- const Vec3<T>& ); // Third point
- template<class T> Matrix44<T> nextFrame( const Matrix44<T>&, // Previous matrix
- const Vec3<T>&, // Previous point
- const Vec3<T>&, // Current point
- Vec3<T>&, // Previous tangent
- Vec3<T>& ); // Current tangent
- template<class T> Matrix44<T> lastFrame( const Matrix44<T>&, // Previous matrix
- const Vec3<T>&, // Previous point
- const Vec3<T>& ); // Last point
- //
- // firstFrame - Compute the first reference frame along a curve.
- //
- // This function returns the transformation matrix to the reference frame
- // defined by the three points 'pi', 'pj' and 'pk'. Note that if the two
- // vectors <pi,pj> and <pi,pk> are colinears, an arbitrary twist value will
- // be choosen.
- //
- // Throw 'NullVecExc' if 'pi' and 'pj' are equals.
- //
- template<class T> Matrix44<T> firstFrame
- (
- const Vec3<T>& pi, // First point
- const Vec3<T>& pj, // Second point
- const Vec3<T>& pk ) // Third point
- {
- Vec3<T> t = pj - pi; t.normalizeExc();
- Vec3<T> n = t.cross( pk - pi ); n.normalize();
- if( n.length() == 0.0f )
- {
- int i = fabs( t[0] ) < fabs( t[1] ) ? 0 : 1;
- if( fabs( t[2] ) < fabs( t[i] )) i = 2;
- Vec3<T> v( 0.0, 0.0, 0.0 ); v[i] = 1.0;
- n = t.cross( v ); n.normalize();
- }
- Vec3<T> b = t.cross( n );
- Matrix44<T> M;
- M[0][0] = t[0]; M[0][1] = t[1]; M[0][2] = t[2]; M[0][3] = 0.0,
- M[1][0] = n[0]; M[1][1] = n[1]; M[1][2] = n[2]; M[1][3] = 0.0,
- M[2][0] = b[0]; M[2][1] = b[1]; M[2][2] = b[2]; M[2][3] = 0.0,
- M[3][0] = pi[0]; M[3][1] = pi[1]; M[3][2] = pi[2]; M[3][3] = 1.0;
- return M;
- }
- //
- // nextFrame - Compute the next reference frame along a curve.
- //
- // This function returns the transformation matrix to the next reference
- // frame defined by the previously computed transformation matrix and the
- // new point and tangent vector along the curve.
- //
- template<class T> Matrix44<T> nextFrame
- (
- const Matrix44<T>& Mi, // Previous matrix
- const Vec3<T>& pi, // Previous point
- const Vec3<T>& pj, // Current point
- Vec3<T>& ti, // Previous tangent vector
- Vec3<T>& tj ) // Current tangent vector
- {
- Vec3<T> a(0.0, 0.0, 0.0); // Rotation axis.
- T r = 0.0; // Rotation angle.
- if( ti.length() != 0.0 && tj.length() != 0.0 )
- {
- ti.normalize(); tj.normalize();
- T dot = ti.dot( tj );
- //
- // This is *really* necessary :
- //
- if( dot > 1.0 ) dot = 1.0;
- else if( dot < -1.0 ) dot = -1.0;
- r = acosf( dot );
- a = ti.cross( tj );
- }
- if( a.length() != 0.0 && r != 0.0 )
- {
- Matrix44<T> R; R.setAxisAngle( a, r );
- Matrix44<T> Tj; Tj.translate( pj );
- Matrix44<T> Ti; Ti.translate( -pi );
- return Mi * Ti * R * Tj;
- }
- else
- {
- Matrix44<T> Tr; Tr.translate( pj - pi );
- return Mi * Tr;
- }
- }
- //
- // lastFrame - Compute the last reference frame along a curve.
- //
- // This function returns the transformation matrix to the last reference
- // frame defined by the previously computed transformation matrix and the
- // last point along the curve.
- //
- template<class T> Matrix44<T> lastFrame
- (
- const Matrix44<T>& Mi, // Previous matrix
- const Vec3<T>& pi, // Previous point
- const Vec3<T>& pj ) // Last point
- {
- Matrix44<T> Tr; Tr.translate( pj - pi );
- return Mi * Tr;
- }
- IMATH_INTERNAL_NAMESPACE_HEADER_EXIT
- #endif // INCLUDED_IMATHFRAME_H
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