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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2002-2012, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- #ifndef INCLUDED_IMATHCOLORALGO_H
- #define INCLUDED_IMATHCOLORALGO_H
- #include "ImathColor.h"
- #include "ImathExport.h"
- #include "ImathMath.h"
- #include "ImathLimits.h"
- #include "ImathNamespace.h"
- IMATH_INTERNAL_NAMESPACE_HEADER_ENTER
- //
- // Non-templated helper routines for color conversion.
- // These routines eliminate type warnings under g++.
- //
- IMATH_EXPORT Vec3<double> hsv2rgb_d(const Vec3<double> &hsv);
- IMATH_EXPORT Color4<double> hsv2rgb_d(const Color4<double> &hsv);
- IMATH_EXPORT Vec3<double> rgb2hsv_d(const Vec3<double> &rgb);
- IMATH_EXPORT Color4<double> rgb2hsv_d(const Color4<double> &rgb);
- //
- // Color conversion functions and general color algorithms
- //
- // hsv2rgb(), rgb2hsv(), rgb2packed(), packed2rgb()
- // see each funtion definition for details.
- //
- template<class T>
- Vec3<T>
- hsv2rgb(const Vec3<T> &hsv)
- {
- if ( limits<T>::isIntegral() )
- {
- Vec3<double> v = Vec3<double>(hsv.x / double(limits<T>::max()),
- hsv.y / double(limits<T>::max()),
- hsv.z / double(limits<T>::max()));
- Vec3<double> c = hsv2rgb_d(v);
- return Vec3<T>((T) (c.x * limits<T>::max()),
- (T) (c.y * limits<T>::max()),
- (T) (c.z * limits<T>::max()));
- }
- else
- {
- Vec3<double> v = Vec3<double>(hsv.x, hsv.y, hsv.z);
- Vec3<double> c = hsv2rgb_d(v);
- return Vec3<T>((T) c.x, (T) c.y, (T) c.z);
- }
- }
- template<class T>
- Color4<T>
- hsv2rgb(const Color4<T> &hsv)
- {
- if ( limits<T>::isIntegral() )
- {
- Color4<double> v = Color4<double>(hsv.r / float(limits<T>::max()),
- hsv.g / float(limits<T>::max()),
- hsv.b / float(limits<T>::max()),
- hsv.a / float(limits<T>::max()));
- Color4<double> c = hsv2rgb_d(v);
- return Color4<T>((T) (c.r * limits<T>::max()),
- (T) (c.g * limits<T>::max()),
- (T) (c.b * limits<T>::max()),
- (T) (c.a * limits<T>::max()));
- }
- else
- {
- Color4<double> v = Color4<double>(hsv.r, hsv.g, hsv.b, hsv.a);
- Color4<double> c = hsv2rgb_d(v);
- return Color4<T>((T) c.r, (T) c.g, (T) c.b, (T) c.a);
- }
- }
- template<class T>
- Vec3<T>
- rgb2hsv(const Vec3<T> &rgb)
- {
- if ( limits<T>::isIntegral() )
- {
- Vec3<double> v = Vec3<double>(rgb.x / double(limits<T>::max()),
- rgb.y / double(limits<T>::max()),
- rgb.z / double(limits<T>::max()));
- Vec3<double> c = rgb2hsv_d(v);
- return Vec3<T>((T) (c.x * limits<T>::max()),
- (T) (c.y * limits<T>::max()),
- (T) (c.z * limits<T>::max()));
- }
- else
- {
- Vec3<double> v = Vec3<double>(rgb.x, rgb.y, rgb.z);
- Vec3<double> c = rgb2hsv_d(v);
- return Vec3<T>((T) c.x, (T) c.y, (T) c.z);
- }
- }
- template<class T>
- Color4<T>
- rgb2hsv(const Color4<T> &rgb)
- {
- if ( limits<T>::isIntegral() )
- {
- Color4<double> v = Color4<double>(rgb.r / float(limits<T>::max()),
- rgb.g / float(limits<T>::max()),
- rgb.b / float(limits<T>::max()),
- rgb.a / float(limits<T>::max()));
- Color4<double> c = rgb2hsv_d(v);
- return Color4<T>((T) (c.r * limits<T>::max()),
- (T) (c.g * limits<T>::max()),
- (T) (c.b * limits<T>::max()),
- (T) (c.a * limits<T>::max()));
- }
- else
- {
- Color4<double> v = Color4<double>(rgb.r, rgb.g, rgb.b, rgb.a);
- Color4<double> c = rgb2hsv_d(v);
- return Color4<T>((T) c.r, (T) c.g, (T) c.b, (T) c.a);
- }
- }
- template <class T>
- PackedColor
- rgb2packed(const Vec3<T> &c)
- {
- if ( limits<T>::isIntegral() )
- {
- float x = c.x / float(limits<T>::max());
- float y = c.y / float(limits<T>::max());
- float z = c.z / float(limits<T>::max());
- return rgb2packed( V3f(x,y,z) );
- }
- else
- {
- return ( (PackedColor) (c.x * 255) |
- (((PackedColor) (c.y * 255)) << 8) |
- (((PackedColor) (c.z * 255)) << 16) | 0xFF000000 );
- }
- }
- template <class T>
- PackedColor
- rgb2packed(const Color4<T> &c)
- {
- if ( limits<T>::isIntegral() )
- {
- float r = c.r / float(limits<T>::max());
- float g = c.g / float(limits<T>::max());
- float b = c.b / float(limits<T>::max());
- float a = c.a / float(limits<T>::max());
- return rgb2packed( C4f(r,g,b,a) );
- }
- else
- {
- return ( (PackedColor) (c.r * 255) |
- (((PackedColor) (c.g * 255)) << 8) |
- (((PackedColor) (c.b * 255)) << 16) |
- (((PackedColor) (c.a * 255)) << 24));
- }
- }
- //
- // This guy can't return the result because the template
- // parameter would not be in the function signiture. So instead,
- // its passed in as an argument.
- //
- template <class T>
- void
- packed2rgb(PackedColor packed, Vec3<T> &out)
- {
- if ( limits<T>::isIntegral() )
- {
- T f = limits<T>::max() / ((PackedColor)0xFF);
- out.x = (packed & 0xFF) * f;
- out.y = ((packed & 0xFF00) >> 8) * f;
- out.z = ((packed & 0xFF0000) >> 16) * f;
- }
- else
- {
- T f = T(1) / T(255);
- out.x = (packed & 0xFF) * f;
- out.y = ((packed & 0xFF00) >> 8) * f;
- out.z = ((packed & 0xFF0000) >> 16) * f;
- }
- }
- template <class T>
- void
- packed2rgb(PackedColor packed, Color4<T> &out)
- {
- if ( limits<T>::isIntegral() )
- {
- T f = limits<T>::max() / ((PackedColor)0xFF);
- out.r = (packed & 0xFF) * f;
- out.g = ((packed & 0xFF00) >> 8) * f;
- out.b = ((packed & 0xFF0000) >> 16) * f;
- out.a = ((packed & 0xFF000000) >> 24) * f;
- }
- else
- {
- T f = T(1) / T(255);
- out.r = (packed & 0xFF) * f;
- out.g = ((packed & 0xFF00) >> 8) * f;
- out.b = ((packed & 0xFF0000) >> 16) * f;
- out.a = ((packed & 0xFF000000) >> 24) * f;
- }
- }
- IMATH_INTERNAL_NAMESPACE_HEADER_EXIT
- #endif // INCLUDED_IMATHCOLORALGO_H
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