123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214 |
- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2005-2012, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- #ifndef INCLUDED_ILM_THREAD_POOL_H
- #define INCLUDED_ILM_THREAD_POOL_H
- //-----------------------------------------------------------------------------
- //
- // class Task, class ThreadPool, class TaskGroup
- //
- // Class ThreadPool manages a set of worker threads and accepts
- // tasks for processing. Tasks added to the thread pool are
- // executed concurrently by the worker threads.
- //
- // Class Task provides an abstract interface for a task which
- // a ThreadPool works on. Derived classes need to implement the
- // execute() function which performs the actual task.
- //
- // Class TaskGroup allows synchronization on the completion of a set
- // of tasks. Every task that is added to a ThreadPool belongs to a
- // single TaskGroup. The destructor of the TaskGroup waits for all
- // tasks in the group to finish.
- //
- // Note: if you plan to use the ThreadPool interface in your own
- // applications note that the implementation of the ThreadPool calls
- // operator delete on tasks as they complete. If you define a custom
- // operator new for your tasks, for instance to use a custom heap,
- // then you must also write an appropriate operator delete.
- //
- //-----------------------------------------------------------------------------
- #include "IlmThreadNamespace.h"
- #include "IlmThreadExport.h"
- ILMTHREAD_INTERNAL_NAMESPACE_HEADER_ENTER
- class TaskGroup;
- class Task;
- //-------------------------------------------------------
- // ThreadPoolProvider -- this is a pure virtual interface
- // enabling custom overloading of the threads used and how
- // the implementation of the processing of tasks
- // is implemented
- //-------------------------------------------------------
- class ILMTHREAD_EXPORT ThreadPoolProvider
- {
- public:
- ThreadPoolProvider();
- virtual ~ThreadPoolProvider();
- // as in ThreadPool below
- virtual int numThreads () const = 0;
- // as in ThreadPool below
- virtual void setNumThreads (int count) = 0;
- // as in ThreadPool below
- virtual void addTask (Task* task) = 0;
- // Ensure that all tasks in this set are finished
- // and threads shutdown
- virtual void finish () = 0;
- // Make the provider non-copyable
- #if __cplusplus >= 201103L
- ThreadPoolProvider (const ThreadPoolProvider &) = delete;
- ThreadPoolProvider &operator= (const ThreadPoolProvider &) = delete;
- ThreadPoolProvider (ThreadPoolProvider &&) = delete;
- ThreadPoolProvider &operator= (ThreadPoolProvider &&) = delete;
- #else
- private:
- ThreadPoolProvider (const ThreadPoolProvider &);
- ThreadPoolProvider &operator= (const ThreadPoolProvider &);
- #endif
- };
- class ILMTHREAD_EXPORT ThreadPool
- {
- public:
- //-------------------------------------------------------
- // Constructor -- creates numThreads worker threads which
- // wait until a task is available,
- // using a default ThreadPoolProvider
- //-------------------------------------------------------
- ThreadPool (unsigned numThreads = 0);
- //-----------------------------------------------------------
- // Destructor -- waits for all tasks to complete, joins all
- // the threads to the calling thread, and then destroys them.
- //-----------------------------------------------------------
- virtual ~ThreadPool ();
-
- //--------------------------------------------------------
- // Query and set the number of worker threads in the pool.
- //
- // Warning: never call setNumThreads from within a worker
- // thread as this will almost certainly cause a deadlock
- // or crash.
- //--------------------------------------------------------
-
- int numThreads () const;
- void setNumThreads (int count);
- //--------------------------------------------------------
- // Set the thread provider for the pool.
- //
- // The ThreadPool takes ownership of the ThreadPoolProvider
- // and will call delete on it when it is finished or when
- // it is changed
- //
- // Warning: never call setThreadProvider from within a worker
- // thread as this will almost certainly cause a deadlock
- // or crash.
- //--------------------------------------------------------
- void setThreadProvider (ThreadPoolProvider *provider);
- //------------------------------------------------------------
- // Add a task for processing. The ThreadPool can handle any
- // number of tasks regardless of the number of worker threads.
- // The tasks are first added onto a queue, and are executed
- // by threads as they become available, in FIFO order.
- //------------------------------------------------------------
- void addTask (Task* task);
-
- //-------------------------------------------
- // Access functions for the global threadpool
- //-------------------------------------------
-
- static ThreadPool& globalThreadPool ();
- static void addGlobalTask (Task* task);
- struct Data;
- protected:
- Data * _data;
- };
- class ILMTHREAD_EXPORT Task
- {
- public:
- Task (TaskGroup* g);
- virtual ~Task ();
- virtual void execute () = 0;
- TaskGroup * group();
- protected:
- TaskGroup * _group;
- };
- class ILMTHREAD_EXPORT TaskGroup
- {
- public:
- TaskGroup();
- ~TaskGroup();
- // marks one task as finished
- // should be used by the thread pool provider to notify
- // as it finishes tasks
- void finishOneTask ();
- struct Data;
- Data* const _data;
- };
- ILMTHREAD_INTERNAL_NAMESPACE_HEADER_EXIT
- #endif // INCLUDED_ILM_THREAD_POOL_H
|