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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- #ifndef INCLUDED_IMF_TILED_MISC_H
- #define INCLUDED_IMF_TILED_MISC_H
- //-----------------------------------------------------------------------------
- //
- // Miscellaneous stuff related to tiled files
- //
- //-----------------------------------------------------------------------------
- #include "ImathBox.h"
- #include "ImfHeader.h"
- #include "ImfNamespace.h"
- #include <stdio.h>
- #include <vector>
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
- IMF_EXPORT
- int levelSize (int min, int max, int l, LevelRoundingMode rmode);
- IMF_EXPORT
- IMATH_NAMESPACE::Box2i dataWindowForLevel (const TileDescription &tileDesc,
- int minX, int maxX,
- int minY, int maxY,
- int lx, int ly);
- IMF_EXPORT
- IMATH_NAMESPACE::Box2i dataWindowForTile (const TileDescription &tileDesc,
- int minX, int maxX,
- int minY, int maxY,
- int dx, int dy,
- int lx, int ly);
- IMF_EXPORT
- size_t calculateBytesPerPixel (const Header &header);
- //
- // Calculate the count of bytes for each lines in range [minY, maxY],
- // and pixels in range [minX, maxX].
- // Data will be saved in bytesPerLine.
- // sampleCountBase, sampleCountXStride and sampleCountYStride are
- // used to get the sample count values.
- //
- IMF_EXPORT
- void calculateBytesPerLine (const Header &header,
- char* sampleCountBase,
- int sampleCountXStride,
- int sampleCountYStride,
- int minX, int maxX,
- int minY, int maxY,
- std::vector<int>& xOffsets,
- std::vector<int>& yOffsets,
- std::vector<Int64>& bytesPerLine);
- IMF_EXPORT
- void precalculateTileInfo (const TileDescription& tileDesc,
- int minX, int maxX,
- int minY, int maxY,
- int *&numXTiles, int *&numYTiles,
- int &numXLevels, int &numYLevels);
- IMF_EXPORT
- int getTiledChunkOffsetTableSize(const Header& header);
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
- #endif
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