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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- #ifndef INCLUDED_IMF_TILE_DESCRIPTION_H
- #define INCLUDED_IMF_TILE_DESCRIPTION_H
- //-----------------------------------------------------------------------------
- //
- // class TileDescription and enum LevelMode
- //
- //-----------------------------------------------------------------------------
- #include "ImfNamespace.h"
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
- enum LevelMode
- {
- ONE_LEVEL = 0,
- MIPMAP_LEVELS = 1,
- RIPMAP_LEVELS = 2,
-
- NUM_LEVELMODES // number of different level modes
- };
- enum LevelRoundingMode
- {
- ROUND_DOWN = 0,
- ROUND_UP = 1,
- NUM_ROUNDINGMODES // number of different rounding modes
- };
- class TileDescription
- {
- public:
- unsigned int xSize; // size of a tile in the x dimension
- unsigned int ySize; // size of a tile in the y dimension
- LevelMode mode;
- LevelRoundingMode roundingMode;
-
- TileDescription (unsigned int xs = 32,
- unsigned int ys = 32,
- LevelMode m = ONE_LEVEL,
- LevelRoundingMode r = ROUND_DOWN)
- :
- xSize (xs),
- ySize (ys),
- mode (m),
- roundingMode (r)
- {
- // empty
- }
- bool
- operator == (const TileDescription &other) const
- {
- return xSize == other.xSize &&
- ySize == other.ySize &&
- mode == other.mode &&
- roundingMode == other.roundingMode;
- }
- };
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
- #endif
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