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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- #ifndef INCLUDED_IMF_STANDARD_ATTRIBUTES_H
- #define INCLUDED_IMF_STANDARD_ATTRIBUTES_H
- //-----------------------------------------------------------------------------
- //
- // Optional Standard Attributes -- these attributes are "optional"
- // because not every image file header has them, but they define a
- // "standard" way to represent commonly used data in the file header.
- //
- // For each attribute, with name "foo", and type "T", the following
- // functions are automatically generated via macros:
- //
- // void addFoo (Header &header, const T &value);
- // bool hasFoo (const Header &header);
- // const TypedAttribute<T> & fooAttribute (const Header &header);
- // TypedAttribute<T> & fooAttribute (Header &header);
- // const T & foo (const Header &Header);
- // T & foo (Header &Header);
- //
- //-----------------------------------------------------------------------------
- #include "ImfHeader.h"
- #include "ImfBoxAttribute.h"
- #include "ImfChromaticitiesAttribute.h"
- #include "ImfEnvmapAttribute.h"
- #include "ImfDeepImageStateAttribute.h"
- #include "ImfFloatAttribute.h"
- #include "ImfKeyCodeAttribute.h"
- #include "ImfMatrixAttribute.h"
- #include "ImfRationalAttribute.h"
- #include "ImfStringAttribute.h"
- #include "ImfStringVectorAttribute.h"
- #include "ImfTimeCodeAttribute.h"
- #include "ImfVecAttribute.h"
- #include "ImfNamespace.h"
- #include "ImfExport.h"
- #define IMF_STD_ATTRIBUTE_DEF(name,suffix,object) \
- \
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER \
- IMF_EXPORT void add##suffix (Header &header, const object &v); \
- IMF_EXPORT bool has##suffix (const Header &header); \
- IMF_EXPORT const TypedAttribute<object> & \
- name##Attribute (const Header &header); \
- IMF_EXPORT TypedAttribute<object> & \
- name##Attribute (Header &header); \
- IMF_EXPORT const object & \
- name (const Header &header); \
- IMF_EXPORT object & name (Header &header); \
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT \
- //
- // chromaticities -- for RGB images, specifies the CIE (x,y)
- // chromaticities of the primaries and the white point
- //
- IMF_STD_ATTRIBUTE_DEF (chromaticities, Chromaticities, Chromaticities)
- //
- // whiteLuminance -- for RGB images, defines the luminance, in Nits
- // (candelas per square meter) of the RGB value (1.0, 1.0, 1.0).
- //
- // If the chromaticities and the whiteLuminance of an RGB image are
- // known, then it is possible to convert the image's pixels from RGB
- // to CIE XYZ tristimulus values (see function RGBtoXYZ() in header
- // file ImfChromaticities.h).
- //
- //
- IMF_STD_ATTRIBUTE_DEF (whiteLuminance, WhiteLuminance, float)
- //
- // adoptedNeutral -- specifies the CIE (x,y) coordinates that should
- // be considered neutral during color rendering. Pixels in the image
- // file whose (x,y) coordinates match the adoptedNeutral value should
- // be mapped to neutral values on the display.
- //
- IMF_STD_ATTRIBUTE_DEF (adoptedNeutral, AdoptedNeutral, IMATH_NAMESPACE::V2f)
- //
- // renderingTransform, lookModTransform -- specify the names of the
- // CTL functions that implements the intended color rendering and look
- // modification transforms for this image.
- //
- IMF_STD_ATTRIBUTE_DEF (renderingTransform, RenderingTransform, std::string)
- IMF_STD_ATTRIBUTE_DEF (lookModTransform, LookModTransform, std::string)
- //
- // xDensity -- horizontal output density, in pixels per inch.
- // The image's vertical output density is xDensity * pixelAspectRatio.
- //
- IMF_STD_ATTRIBUTE_DEF (xDensity, XDensity, float)
- //
- // owner -- name of the owner of the image
- //
- IMF_STD_ATTRIBUTE_DEF (owner, Owner, std::string)
-
- //
- // comments -- additional image information in human-readable
- // form, for example a verbal description of the image
- //
- IMF_STD_ATTRIBUTE_DEF (comments, Comments, std::string)
- //
- // capDate -- the date when the image was created or captured,
- // in local time, and formatted as
- //
- // YYYY:MM:DD hh:mm:ss
- //
- // where YYYY is the year (4 digits, e.g. 2003), MM is the month
- // (2 digits, 01, 02, ... 12), DD is the day of the month (2 digits,
- // 01, 02, ... 31), hh is the hour (2 digits, 00, 01, ... 23), mm
- // is the minute, and ss is the second (2 digits, 00, 01, ... 59).
- //
- //
- IMF_STD_ATTRIBUTE_DEF (capDate, CapDate, std::string)
- //
- // utcOffset -- offset of local time at capDate from
- // Universal Coordinated Time (UTC), in seconds:
- //
- // UTC == local time + utcOffset
- //
- IMF_STD_ATTRIBUTE_DEF (utcOffset, UtcOffset, float)
- //
- // longitude, latitude, altitude -- for images of real objects, the
- // location where the image was recorded. Longitude and latitude are
- // in degrees east of Greenwich and north of the equator. Altitude
- // is in meters above sea level. For example, Kathmandu, Nepal is
- // at longitude 85.317, latitude 27.717, altitude 1305.
- //
- IMF_STD_ATTRIBUTE_DEF (longitude, Longitude, float)
- IMF_STD_ATTRIBUTE_DEF (latitude, Latitude, float)
- IMF_STD_ATTRIBUTE_DEF (altitude, Altitude, float)
- //
- // focus -- the camera's focus distance, in meters
- //
- IMF_STD_ATTRIBUTE_DEF (focus, Focus, float)
- //
- // exposure -- exposure time, in seconds
- //
- IMF_STD_ATTRIBUTE_DEF (expTime, ExpTime, float)
- //
- // aperture -- the camera's lens aperture, in f-stops (focal length
- // of the lens divided by the diameter of the iris opening)
- //
- IMF_STD_ATTRIBUTE_DEF (aperture, Aperture, float)
- //
- // isoSpeed -- the ISO speed of the film or image sensor
- // that was used to record the image
- //
- IMF_STD_ATTRIBUTE_DEF (isoSpeed, IsoSpeed, float)
- //
- // envmap -- if this attribute is present, the image represents
- // an environment map. The attribute's value defines how 3D
- // directions are mapped to 2D pixel locations. For details
- // see header file ImfEnvmap.h
- //
- IMF_STD_ATTRIBUTE_DEF (envmap, Envmap, Envmap)
- //
- // keyCode -- for motion picture film frames. Identifies film
- // manufacturer, film type, film roll and frame position within
- // the roll.
- //
- IMF_STD_ATTRIBUTE_DEF (keyCode, KeyCode, KeyCode)
- //
- // timeCode -- time and control code
- //
- IMF_STD_ATTRIBUTE_DEF (timeCode, TimeCode, TimeCode)
- //
- // wrapmodes -- determines how texture map images are extrapolated.
- // If an OpenEXR file is used as a texture map for 3D rendering,
- // texture coordinates (0.0, 0.0) and (1.0, 1.0) correspond to
- // the upper left and lower right corners of the data window.
- // If the image is mapped onto a surface with texture coordinates
- // outside the zero-to-one range, then the image must be extrapolated.
- // This attribute tells the renderer how to do this extrapolation.
- // The attribute contains either a pair of comma-separated keywords,
- // to specify separate extrapolation modes for the horizontal and
- // vertical directions; or a single keyword, to specify extrapolation
- // in both directions (e.g. "clamp,periodic" or "clamp"). Extra white
- // space surrounding the keywords is allowed, but should be ignored
- // by the renderer ("clamp, black " is equivalent to "clamp,black").
- // The keywords listed below are predefined; some renderers may support
- // additional extrapolation modes:
- //
- // black pixels outside the zero-to-one range are black
- //
- // clamp texture coordinates less than 0.0 and greater
- // than 1.0 are clamped to 0.0 and 1.0 respectively
- //
- // periodic the texture image repeats periodically
- //
- // mirror the texture image repeats periodically, but
- // every other instance is mirrored
- //
- IMF_STD_ATTRIBUTE_DEF (wrapmodes, Wrapmodes, std::string)
- //
- // framesPerSecond -- defines the nominal playback frame rate for image
- // sequences, in frames per second. Every image in a sequence should
- // have a framesPerSecond attribute, and the attribute value should be
- // the same for all images in the sequence. If an image sequence has
- // no framesPerSecond attribute, playback software should assume that
- // the frame rate for the sequence is 24 frames per second.
- //
- // In order to allow exact representation of NTSC frame and field rates,
- // framesPerSecond is stored as a rational number. A rational number is
- // a pair of integers, n and d, that represents the value n/d.
- //
- // For the exact values of commonly used frame rates, please see header
- // file ImfFramesPerSecond.h.
- //
- IMF_STD_ATTRIBUTE_DEF (framesPerSecond, FramesPerSecond, Rational)
- //
- // multiView -- defines the view names for multi-view image files.
- // A multi-view image contains two or more views of the same scene,
- // as seen from different viewpoints, for example a left-eye and
- // a right-eye view for stereo displays. The multiView attribute
- // lists the names of the views in an image, and a naming convention
- // identifies the channels that belong to each view.
- //
- // For details, please see header file ImfMultiView.h
- //
- IMF_STD_ATTRIBUTE_DEF (multiView , MultiView, StringVector)
- //
- // worldToCamera -- for images generated by 3D computer graphics rendering,
- // a matrix that transforms 3D points from the world to the camera coordinate
- // space of the renderer.
- //
- // The camera coordinate space is left-handed. Its origin indicates the
- // location of the camera. The positive x and y axes correspond to the
- // "right" and "up" directions in the rendered image. The positive z
- // axis indicates the camera's viewing direction. (Objects in front of
- // the camera have positive z coordinates.)
- //
- // Camera coordinate space in OpenEXR is the same as in Pixar's Renderman.
- //
- IMF_STD_ATTRIBUTE_DEF (worldToCamera, WorldToCamera, IMATH_NAMESPACE::M44f)
- //
- // worldToNDC -- for images generated by 3D computer graphics rendering, a
- // matrix that transforms 3D points from the world to the Normalized Device
- // Coordinate (NDC) space of the renderer.
- //
- // NDC is a 2D coordinate space that corresponds to the image plane, with
- // positive x and pointing to the right and y positive pointing down. The
- // coordinates (0, 0) and (1, 1) correspond to the upper left and lower right
- // corners of the OpenEXR display window.
- //
- // To transform a 3D point in word space into a 2D point in NDC space,
- // multiply the 3D point by the worldToNDC matrix and discard the z
- // coordinate.
- //
- // NDC space in OpenEXR is the same as in Pixar's Renderman.
- //
- IMF_STD_ATTRIBUTE_DEF (worldToNDC, WorldToNDC, IMATH_NAMESPACE::M44f)
- //
- // deepImageState -- specifies whether the pixels in a deep image are
- // sorted and non-overlapping.
- //
- // Note: this attribute can be set by application code that writes a file
- // in order to tell applications that read the file whether the pixel data
- // must be cleaned up prior to image processing operations such as flattening.
- // The IlmImf library does not verify that the attribute is consistent with
- // the actual state of the pixels. Application software may assume that the
- // attribute is valid, as long as the software will not crash or lock up if
- // any pixels are inconsistent with the deepImageState attribute.
- //
- IMF_STD_ATTRIBUTE_DEF (deepImageState, DeepImageState, DeepImageState)
- //
- // originalDataWindow -- if application software crops an image, then it
- // should save the data window of the original, un-cropped image in the
- // originalDataWindow attribute.
- //
- IMF_STD_ATTRIBUTE_DEF
- (originalDataWindow, OriginalDataWindow, IMATH_NAMESPACE::Box2i)
- //
- // dwaCompressionLevel -- sets the quality level for images compressed
- // with the DWAA or DWAB method.
- //
- IMF_STD_ATTRIBUTE_DEF (dwaCompressionLevel, DwaCompressionLevel, float)
- #endif
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