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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Optional Standard Attributes
- //
- //-----------------------------------------------------------------------------
- #include <ImfStandardAttributes.h>
- #define IMF_STRING(name) #name
- #define IMF_STD_ATTRIBUTE_IMP(name,suffix,type) \
- \
- void \
- add##suffix (Header &header, const type &value) \
- { \
- header.insert (IMF_STRING (name), TypedAttribute<type> (value)); \
- } \
- \
- bool \
- has##suffix (const Header &header) \
- { \
- return header.findTypedAttribute <TypedAttribute <type> > \
- (IMF_STRING (name)) != 0; \
- } \
- \
- const TypedAttribute<type> & \
- name##Attribute (const Header &header) \
- { \
- return header.typedAttribute <TypedAttribute <type> > \
- (IMF_STRING (name)); \
- } \
- \
- TypedAttribute<type> & \
- name##Attribute (Header &header) \
- { \
- return header.typedAttribute <TypedAttribute <type> > \
- (IMF_STRING (name)); \
- } \
- \
- const type & \
- name (const Header &header) \
- { \
- return name##Attribute(header).value(); \
- } \
- \
- type & \
- name (Header &header) \
- { \
- return name##Attribute(header).value(); \
- }
- #include "ImfNamespace.h"
- using namespace IMATH_NAMESPACE;
- using namespace std;
- OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
-
- IMF_STD_ATTRIBUTE_IMP (chromaticities, Chromaticities, Chromaticities)
- IMF_STD_ATTRIBUTE_IMP (whiteLuminance, WhiteLuminance, float)
- IMF_STD_ATTRIBUTE_IMP (adoptedNeutral, AdoptedNeutral, V2f)
- IMF_STD_ATTRIBUTE_IMP (renderingTransform, RenderingTransform, string)
- IMF_STD_ATTRIBUTE_IMP (lookModTransform, LookModTransform, string)
- IMF_STD_ATTRIBUTE_IMP (xDensity, XDensity, float)
- IMF_STD_ATTRIBUTE_IMP (owner, Owner, string)
- IMF_STD_ATTRIBUTE_IMP (comments, Comments, string)
- IMF_STD_ATTRIBUTE_IMP (capDate, CapDate, string)
- IMF_STD_ATTRIBUTE_IMP (utcOffset, UtcOffset, float)
- IMF_STD_ATTRIBUTE_IMP (longitude, Longitude, float)
- IMF_STD_ATTRIBUTE_IMP (latitude, Latitude, float)
- IMF_STD_ATTRIBUTE_IMP (altitude, Altitude, float)
- IMF_STD_ATTRIBUTE_IMP (focus, Focus, float)
- IMF_STD_ATTRIBUTE_IMP (expTime, ExpTime, float)
- IMF_STD_ATTRIBUTE_IMP (aperture, Aperture, float)
- IMF_STD_ATTRIBUTE_IMP (isoSpeed, IsoSpeed, float)
- IMF_STD_ATTRIBUTE_IMP (envmap, Envmap, Envmap)
- IMF_STD_ATTRIBUTE_IMP (keyCode, KeyCode, KeyCode)
- IMF_STD_ATTRIBUTE_IMP (timeCode, TimeCode, TimeCode)
- IMF_STD_ATTRIBUTE_IMP (wrapmodes, Wrapmodes, string)
- IMF_STD_ATTRIBUTE_IMP (framesPerSecond, FramesPerSecond, Rational)
- IMF_STD_ATTRIBUTE_IMP (multiView, MultiView, StringVector)
- IMF_STD_ATTRIBUTE_IMP (worldToCamera, WorldToCamera, M44f)
- IMF_STD_ATTRIBUTE_IMP (worldToNDC, WorldToNDC, M44f)
- IMF_STD_ATTRIBUTE_IMP (deepImageState, DeepImageState, DeepImageState)
- IMF_STD_ATTRIBUTE_IMP (originalDataWindow, OriginalDataWindow, Box2i)
- IMF_STD_ATTRIBUTE_IMP (dwaCompressionLevel, DwaCompressionLevel, float)
- OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT
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