123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497 |
- //////////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2004, Industrial Light & Magic, a division of Lucasfilm
- // Entertainment Company Ltd. Portions contributed and copyright held by
- // others as indicated. All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above
- // copyright notice, this list of conditions and the following
- // disclaimer.
- //
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following
- // disclaimer in the documentation and/or other materials provided with
- // the distribution.
- //
- // * Neither the name of Industrial Light & Magic nor the names of
- // any other contributors to this software may be used to endorse or
- // promote products derived from this software without specific prior
- // written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
- // IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- //////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Conversion between RGBA and YCA data.
- //
- //-----------------------------------------------------------------------------
- #include <ImfRgbaYca.h>
- #include <assert.h>
- #include <algorithm>
- using namespace IMATH_NAMESPACE;
- using namespace std;
- #include "ImfNamespace.h"
- OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
- namespace RgbaYca {
- V3f
- computeYw (const Chromaticities &cr)
- {
- M44f m = RGBtoXYZ (cr, 1);
- return V3f (m[0][1], m[1][1], m[2][1]) / (m[0][1] + m[1][1] + m[2][1]);
- }
- void
- RGBAtoYCA (const V3f &yw,
- int n,
- bool aIsValid,
- const Rgba rgbaIn[/*n*/],
- Rgba ycaOut[/*n*/])
- {
- for (int i = 0; i < n; ++i)
- {
- Rgba in = rgbaIn[i];
- Rgba &out = ycaOut[i];
- //
- // Conversion to YCA and subsequent chroma subsampling
- // work only if R, G and B are finite and non-negative.
- //
- if (!in.r.isFinite() || in.r < 0)
- in.r = 0;
- if (!in.g.isFinite() || in.g < 0)
- in.g = 0;
- if (!in.b.isFinite() || in.b < 0)
- in.b = 0;
- if (in.r == in.g && in.g == in.b)
- {
- //
- // Special case -- R, G and B are equal. To avoid rounding
- // errors, we explicitly set the output luminance channel
- // to G, and the chroma channels to 0.
- //
- // The special cases here and in YCAtoRGBA() ensure that
- // converting black-and white images from RGBA to YCA and
- // back is lossless.
- //
- out.r = 0;
- out.g = in.g;
- out.b = 0;
- }
- else
- {
- out.g = in.r * yw.x + in.g * yw.y + in.b * yw.z;
- float Y = out.g;
- if (abs (in.r - Y) < HALF_MAX * Y)
- out.r = (in.r - Y) / Y;
- else
- out.r = 0;
- if (abs (in.b - Y) < HALF_MAX * Y)
- out.b = (in.b - Y) / Y;
- else
- out.b = 0;
- }
- if (aIsValid)
- out.a = in.a;
- else
- out.a = 1;
- }
- }
- void
- decimateChromaHoriz (int n,
- const Rgba ycaIn[/*n+N-1*/],
- Rgba ycaOut[/*n*/])
- {
- #ifdef DEBUG
- assert (ycaIn != ycaOut);
- #endif
- int begin = N2;
- int end = begin + n;
- for (int i = begin, j = 0; i < end; ++i, ++j)
- {
- if ((j & 1) == 0)
- {
- ycaOut[j].r = ycaIn[i - 13].r * 0.001064f +
- ycaIn[i - 11].r * -0.003771f +
- ycaIn[i - 9].r * 0.009801f +
- ycaIn[i - 7].r * -0.021586f +
- ycaIn[i - 5].r * 0.043978f +
- ycaIn[i - 3].r * -0.093067f +
- ycaIn[i - 1].r * 0.313659f +
- ycaIn[i ].r * 0.499846f +
- ycaIn[i + 1].r * 0.313659f +
- ycaIn[i + 3].r * -0.093067f +
- ycaIn[i + 5].r * 0.043978f +
- ycaIn[i + 7].r * -0.021586f +
- ycaIn[i + 9].r * 0.009801f +
- ycaIn[i + 11].r * -0.003771f +
- ycaIn[i + 13].r * 0.001064f;
- ycaOut[j].b = ycaIn[i - 13].b * 0.001064f +
- ycaIn[i - 11].b * -0.003771f +
- ycaIn[i - 9].b * 0.009801f +
- ycaIn[i - 7].b * -0.021586f +
- ycaIn[i - 5].b * 0.043978f +
- ycaIn[i - 3].b * -0.093067f +
- ycaIn[i - 1].b * 0.313659f +
- ycaIn[i ].b * 0.499846f +
- ycaIn[i + 1].b * 0.313659f +
- ycaIn[i + 3].b * -0.093067f +
- ycaIn[i + 5].b * 0.043978f +
- ycaIn[i + 7].b * -0.021586f +
- ycaIn[i + 9].b * 0.009801f +
- ycaIn[i + 11].b * -0.003771f +
- ycaIn[i + 13].b * 0.001064f;
- }
- ycaOut[j].g = ycaIn[i].g;
- ycaOut[j].a = ycaIn[i].a;
- }
- }
- void
- decimateChromaVert (int n,
- const Rgba * const ycaIn[N],
- Rgba ycaOut[/*n*/])
- {
- for (int i = 0; i < n; ++i)
- {
- if ((i & 1) == 0)
- {
- ycaOut[i].r = ycaIn[ 0][i].r * 0.001064f +
- ycaIn[ 2][i].r * -0.003771f +
- ycaIn[ 4][i].r * 0.009801f +
- ycaIn[ 6][i].r * -0.021586f +
- ycaIn[ 8][i].r * 0.043978f +
- ycaIn[10][i].r * -0.093067f +
- ycaIn[12][i].r * 0.313659f +
- ycaIn[13][i].r * 0.499846f +
- ycaIn[14][i].r * 0.313659f +
- ycaIn[16][i].r * -0.093067f +
- ycaIn[18][i].r * 0.043978f +
- ycaIn[20][i].r * -0.021586f +
- ycaIn[22][i].r * 0.009801f +
- ycaIn[24][i].r * -0.003771f +
- ycaIn[26][i].r * 0.001064f;
- ycaOut[i].b = ycaIn[ 0][i].b * 0.001064f +
- ycaIn[ 2][i].b * -0.003771f +
- ycaIn[ 4][i].b * 0.009801f +
- ycaIn[ 6][i].b * -0.021586f +
- ycaIn[ 8][i].b * 0.043978f +
- ycaIn[10][i].b * -0.093067f +
- ycaIn[12][i].b * 0.313659f +
- ycaIn[13][i].b * 0.499846f +
- ycaIn[14][i].b * 0.313659f +
- ycaIn[16][i].b * -0.093067f +
- ycaIn[18][i].b * 0.043978f +
- ycaIn[20][i].b * -0.021586f +
- ycaIn[22][i].b * 0.009801f +
- ycaIn[24][i].b * -0.003771f +
- ycaIn[26][i].b * 0.001064f;
- }
- ycaOut[i].g = ycaIn[13][i].g;
- ycaOut[i].a = ycaIn[13][i].a;
- }
- }
- void
- roundYCA (int n,
- unsigned int roundY,
- unsigned int roundC,
- const Rgba ycaIn[/*n*/],
- Rgba ycaOut[/*n*/])
- {
- for (int i = 0; i < n; ++i)
- {
- ycaOut[i].g = ycaIn[i].g.round (roundY);
- ycaOut[i].a = ycaIn[i].a;
- if ((i & 1) == 0)
- {
- ycaOut[i].r = ycaIn[i].r.round (roundC);
- ycaOut[i].b = ycaIn[i].b.round (roundC);
- }
- }
- }
- void
- reconstructChromaHoriz (int n,
- const Rgba ycaIn[/*n+N-1*/],
- Rgba ycaOut[/*n*/])
- {
- #ifdef DEBUG
- assert (ycaIn != ycaOut);
- #endif
- int begin = N2;
- int end = begin + n;
- for (int i = begin, j = 0; i < end; ++i, ++j)
- {
- if (j & 1)
- {
- ycaOut[j].r = ycaIn[i - 13].r * 0.002128f +
- ycaIn[i - 11].r * -0.007540f +
- ycaIn[i - 9].r * 0.019597f +
- ycaIn[i - 7].r * -0.043159f +
- ycaIn[i - 5].r * 0.087929f +
- ycaIn[i - 3].r * -0.186077f +
- ycaIn[i - 1].r * 0.627123f +
- ycaIn[i + 1].r * 0.627123f +
- ycaIn[i + 3].r * -0.186077f +
- ycaIn[i + 5].r * 0.087929f +
- ycaIn[i + 7].r * -0.043159f +
- ycaIn[i + 9].r * 0.019597f +
- ycaIn[i + 11].r * -0.007540f +
- ycaIn[i + 13].r * 0.002128f;
- ycaOut[j].b = ycaIn[i - 13].b * 0.002128f +
- ycaIn[i - 11].b * -0.007540f +
- ycaIn[i - 9].b * 0.019597f +
- ycaIn[i - 7].b * -0.043159f +
- ycaIn[i - 5].b * 0.087929f +
- ycaIn[i - 3].b * -0.186077f +
- ycaIn[i - 1].b * 0.627123f +
- ycaIn[i + 1].b * 0.627123f +
- ycaIn[i + 3].b * -0.186077f +
- ycaIn[i + 5].b * 0.087929f +
- ycaIn[i + 7].b * -0.043159f +
- ycaIn[i + 9].b * 0.019597f +
- ycaIn[i + 11].b * -0.007540f +
- ycaIn[i + 13].b * 0.002128f;
- }
- else
- {
- ycaOut[j].r = ycaIn[i].r;
- ycaOut[j].b = ycaIn[i].b;
- }
- ycaOut[j].g = ycaIn[i].g;
- ycaOut[j].a = ycaIn[i].a;
- }
- }
- void
- reconstructChromaVert (int n,
- const Rgba * const ycaIn[N],
- Rgba ycaOut[/*n*/])
- {
- for (int i = 0; i < n; ++i)
- {
- ycaOut[i].r = ycaIn[ 0][i].r * 0.002128f +
- ycaIn[ 2][i].r * -0.007540f +
- ycaIn[ 4][i].r * 0.019597f +
- ycaIn[ 6][i].r * -0.043159f +
- ycaIn[ 8][i].r * 0.087929f +
- ycaIn[10][i].r * -0.186077f +
- ycaIn[12][i].r * 0.627123f +
- ycaIn[14][i].r * 0.627123f +
- ycaIn[16][i].r * -0.186077f +
- ycaIn[18][i].r * 0.087929f +
- ycaIn[20][i].r * -0.043159f +
- ycaIn[22][i].r * 0.019597f +
- ycaIn[24][i].r * -0.007540f +
- ycaIn[26][i].r * 0.002128f;
- ycaOut[i].b = ycaIn[ 0][i].b * 0.002128f +
- ycaIn[ 2][i].b * -0.007540f +
- ycaIn[ 4][i].b * 0.019597f +
- ycaIn[ 6][i].b * -0.043159f +
- ycaIn[ 8][i].b * 0.087929f +
- ycaIn[10][i].b * -0.186077f +
- ycaIn[12][i].b * 0.627123f +
- ycaIn[14][i].b * 0.627123f +
- ycaIn[16][i].b * -0.186077f +
- ycaIn[18][i].b * 0.087929f +
- ycaIn[20][i].b * -0.043159f +
- ycaIn[22][i].b * 0.019597f +
- ycaIn[24][i].b * -0.007540f +
- ycaIn[26][i].b * 0.002128f;
- ycaOut[i].g = ycaIn[13][i].g;
- ycaOut[i].a = ycaIn[13][i].a;
- }
- }
-
- void
- YCAtoRGBA (const IMATH_NAMESPACE::V3f &yw,
- int n,
- const Rgba ycaIn[/*n*/],
- Rgba rgbaOut[/*n*/])
- {
- for (int i = 0; i < n; ++i)
- {
- const Rgba &in = ycaIn[i];
- Rgba &out = rgbaOut[i];
- if (in.r == 0 && in.b == 0)
- {
- //
- // Special case -- both chroma channels are 0. To avoid
- // rounding errors, we explicitly set the output R, G and B
- // channels equal to the input luminance.
- //
- // The special cases here and in RGBAtoYCA() ensure that
- // converting black-and white images from RGBA to YCA and
- // back is lossless.
- //
- out.r = in.g;
- out.g = in.g;
- out.b = in.g;
- out.a = in.a;
- }
- else
- {
- float Y = in.g;
- float r = (in.r + 1) * Y;
- float b = (in.b + 1) * Y;
- float g = (Y - r * yw.x - b * yw.z) / yw.y;
- out.r = r;
- out.g = g;
- out.b = b;
- out.a = in.a;
- }
- }
- }
- namespace {
- inline float
- saturation (const Rgba &in)
- {
- float rgbMax = max (in.r, max (in.g, in.b));
- float rgbMin = min (in.r, min (in.g, in.b));
- if (rgbMax > 0)
- return 1 - rgbMin / rgbMax;
- else
- return 0;
- }
- void
- desaturate (const Rgba &in, float f, const V3f &yw, Rgba &out)
- {
- float rgbMax = max (in.r, max (in.g, in.b));
- out.r = max (float (rgbMax - (rgbMax - in.r) * f), 0.0f);
- out.g = max (float (rgbMax - (rgbMax - in.g) * f), 0.0f);
- out.b = max (float (rgbMax - (rgbMax - in.b) * f), 0.0f);
- out.a = in.a;
- float Yin = in.r * yw.x + in.g * yw.y + in.b * yw.z;
- float Yout = out.r * yw.x + out.g * yw.y + out.b * yw.z;
- if (Yout > 0)
- {
- out.r *= Yin / Yout;
- out.g *= Yin / Yout;
- out.b *= Yin / Yout;
- }
- }
- } // namespace
-
- void
- fixSaturation (const IMATH_NAMESPACE::V3f &yw,
- int n,
- const Rgba * const rgbaIn[3],
- Rgba rgbaOut[/*n*/])
- {
- float neighborA2 = saturation (rgbaIn[0][0]);
- float neighborA1 = neighborA2;
- float neighborB2 = saturation (rgbaIn[2][0]);
- float neighborB1 = neighborB2;
- for (int i = 0; i < n; ++i)
- {
- float neighborA0 = neighborA1;
- neighborA1 = neighborA2;
- float neighborB0 = neighborB1;
- neighborB1 = neighborB2;
- if (i < n - 1)
- {
- neighborA2 = saturation (rgbaIn[0][i + 1]);
- neighborB2 = saturation (rgbaIn[2][i + 1]);
- }
- //
- // A0 A1 A2
- // rgbaOut[i]
- // B0 B1 B2
- //
- float sMean = min (1.0f, 0.25f * (neighborA0 + neighborA2 +
- neighborB0 + neighborB2));
- const Rgba &in = rgbaIn[1][i];
- Rgba &out = rgbaOut[i];
- float s = saturation (in);
- if (s > sMean)
- {
- float sMax = min (1.0f, 1 - (1 - sMean) * 0.25f);
- if (s > sMax)
- {
- desaturate (in, sMax / s, yw, out);
- continue;
- }
- }
- out = in;
- }
- }
- } // namespace RgbaYca
- OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT
|