ImfRgba.h 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109
  1. ///////////////////////////////////////////////////////////////////////////
  2. //
  3. // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
  4. // Digital Ltd. LLC
  5. //
  6. // All rights reserved.
  7. //
  8. // Redistribution and use in source and binary forms, with or without
  9. // modification, are permitted provided that the following conditions are
  10. // met:
  11. // * Redistributions of source code must retain the above copyright
  12. // notice, this list of conditions and the following disclaimer.
  13. // * Redistributions in binary form must reproduce the above
  14. // copyright notice, this list of conditions and the following disclaimer
  15. // in the documentation and/or other materials provided with the
  16. // distribution.
  17. // * Neither the name of Industrial Light & Magic nor the names of
  18. // its contributors may be used to endorse or promote products derived
  19. // from this software without specific prior written permission.
  20. //
  21. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  22. // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  23. // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  24. // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  25. // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  26. // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  27. // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  28. // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  29. // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  30. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  31. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  32. //
  33. ///////////////////////////////////////////////////////////////////////////
  34. #ifndef INCLUDED_IMF_RGBA_H
  35. #define INCLUDED_IMF_RGBA_H
  36. //-----------------------------------------------------------------------------
  37. //
  38. // class Rgba
  39. //
  40. //-----------------------------------------------------------------------------
  41. #include "half.h"
  42. #include "ImfNamespace.h"
  43. OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
  44. //
  45. // RGBA pixel
  46. //
  47. struct Rgba
  48. {
  49. half r;
  50. half g;
  51. half b;
  52. half a;
  53. Rgba () {}
  54. Rgba (half r, half g, half b, half a = 1.f): r (r), g (g), b (b), a (a) {}
  55. Rgba & operator = (const Rgba &other)
  56. {
  57. r = other.r;
  58. g = other.g;
  59. b = other.b;
  60. a = other.a;
  61. return *this;
  62. }
  63. };
  64. //
  65. // Channels in an RGBA file
  66. //
  67. enum RgbaChannels
  68. {
  69. WRITE_R = 0x01, // Red
  70. WRITE_G = 0x02, // Green
  71. WRITE_B = 0x04, // Blue
  72. WRITE_A = 0x08, // Alpha
  73. WRITE_Y = 0x10, // Luminance, for black-and-white images,
  74. // or in combination with chroma
  75. WRITE_C = 0x20, // Chroma (two subsampled channels, RY and BY,
  76. // supported only for scanline-based files)
  77. WRITE_RGB = 0x07, // Red, green, blue
  78. WRITE_RGBA = 0x0f, // Red, green, blue, alpha
  79. WRITE_YC = 0x30, // Luminance, chroma
  80. WRITE_YA = 0x18, // Luminance, alpha
  81. WRITE_YCA = 0x38 // Luminance, chroma, alpha
  82. };
  83. OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
  84. #endif