123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- #ifndef INCLUDED_IMF_RGBA_H
- #define INCLUDED_IMF_RGBA_H
- //-----------------------------------------------------------------------------
- //
- // class Rgba
- //
- //-----------------------------------------------------------------------------
- #include "half.h"
- #include "ImfNamespace.h"
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
- //
- // RGBA pixel
- //
- struct Rgba
- {
- half r;
- half g;
- half b;
- half a;
-
- Rgba () {}
- Rgba (half r, half g, half b, half a = 1.f): r (r), g (g), b (b), a (a) {}
- Rgba & operator = (const Rgba &other)
- {
- r = other.r;
- g = other.g;
- b = other.b;
- a = other.a;
- return *this;
- }
- };
- //
- // Channels in an RGBA file
- //
- enum RgbaChannels
- {
- WRITE_R = 0x01, // Red
- WRITE_G = 0x02, // Green
- WRITE_B = 0x04, // Blue
- WRITE_A = 0x08, // Alpha
- WRITE_Y = 0x10, // Luminance, for black-and-white images,
- // or in combination with chroma
- WRITE_C = 0x20, // Chroma (two subsampled channels, RY and BY,
- // supported only for scanline-based files)
- WRITE_RGB = 0x07, // Red, green, blue
- WRITE_RGBA = 0x0f, // Red, green, blue, alpha
- WRITE_YC = 0x30, // Luminance, chroma
- WRITE_YA = 0x18, // Luminance, alpha
- WRITE_YCA = 0x38 // Luminance, chroma, alpha
- };
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
- #endif
|