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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // class PreviewImageAttribute
- //
- //-----------------------------------------------------------------------------
- #include <ImfPreviewImageAttribute.h>
- OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
- using namespace OPENEXR_IMF_INTERNAL_NAMESPACE;
- template <>
- const char *
- PreviewImageAttribute::staticTypeName ()
- {
- return "preview";
- }
- template <>
- void
- PreviewImageAttribute::writeValueTo (OPENEXR_IMF_INTERNAL_NAMESPACE::OStream &os, int version) const
- {
- Xdr::write <StreamIO> (os, _value.width());
- Xdr::write <StreamIO> (os, _value.height());
- int numPixels = _value.width() * _value.height();
- const PreviewRgba *pixels = _value.pixels();
- for (int i = 0; i < numPixels; ++i)
- {
- Xdr::write <StreamIO> (os, pixels[i].r);
- Xdr::write <StreamIO> (os, pixels[i].g);
- Xdr::write <StreamIO> (os, pixels[i].b);
- Xdr::write <StreamIO> (os, pixels[i].a);
- }
- }
- template <>
- void
- PreviewImageAttribute::readValueFrom (OPENEXR_IMF_INTERNAL_NAMESPACE::IStream &is, int size, int version)
- {
- int width, height;
- Xdr::read <StreamIO> (is, width);
- Xdr::read <StreamIO> (is, height);
- PreviewImage p (width, height);
- int numPixels = p.width() * p.height();
- PreviewRgba *pixels = p.pixels();
- for (int i = 0; i < numPixels; ++i)
- {
- Xdr::read <StreamIO> (is, pixels[i].r);
- Xdr::read <StreamIO> (is, pixels[i].g);
- Xdr::read <StreamIO> (is, pixels[i].b);
- Xdr::read <StreamIO> (is, pixels[i].a);
- }
- _value = p;
- }
- OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT
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