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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // class PreviewImage
- //
- //-----------------------------------------------------------------------------
- #include "ImfPreviewImage.h"
- #include "ImfCheckedArithmetic.h"
- #include "Iex.h"
- #include "ImfNamespace.h"
- OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
- PreviewImage::PreviewImage (unsigned int width,
- unsigned int height,
- const PreviewRgba pixels[])
- {
- _width = width;
- _height = height;
- _pixels = new PreviewRgba
- [checkArraySize (uiMult (_width, _height), sizeof (PreviewRgba))];
- if (pixels)
- {
- for (unsigned int i = 0; i < _width * _height; ++i)
- _pixels[i] = pixels[i];
- }
- else
- {
- for (unsigned int i = 0; i < _width * _height; ++i)
- _pixels[i] = PreviewRgba();
- }
- }
- PreviewImage::PreviewImage (const PreviewImage &other):
- _width (other._width),
- _height (other._height),
- _pixels (new PreviewRgba [other._width * other._height])
- {
- for (unsigned int i = 0; i < _width * _height; ++i)
- _pixels[i] = other._pixels[i];
- }
- PreviewImage::~PreviewImage ()
- {
- delete [] _pixels;
- }
- PreviewImage &
- PreviewImage::operator = (const PreviewImage &other)
- {
- delete [] _pixels;
- _width = other._width;
- _height = other._height;
- _pixels = new PreviewRgba [other._width * other._height];
- for (unsigned int i = 0; i < _width * _height; ++i)
- _pixels[i] = other._pixels[i];
- return *this;
- }
- OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT
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