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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2006, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Convenience functions related to the framesPerSecond attribute
- //
- //-----------------------------------------------------------------------------
- #include <ImfFramesPerSecond.h>
- #include "ImathFun.h"
- using namespace IMATH_NAMESPACE;
- #include "ImfNamespace.h"
- OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
- Rational
- guessExactFps (double fps)
- {
- return guessExactFps (Rational (fps));
- }
- Rational
- guessExactFps (const Rational &fps)
- {
- const double e = 0.002;
- if (abs (double (fps) - double (fps_23_976())) < e)
- return fps_23_976();
- if (abs (double (fps) - double (fps_29_97())) < e)
- return fps_29_97();
- if (abs (double (fps) - double (fps_47_952())) < e)
- return fps_47_952();
- if (abs (double (fps) - double (fps_59_94())) < e)
- return fps_59_94();
- return fps;
- }
- OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT
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