ImfFramesPerSecond.cpp 2.7 KB

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  1. ///////////////////////////////////////////////////////////////////////////
  2. //
  3. // Copyright (c) 2006, Industrial Light & Magic, a division of Lucas
  4. // Digital Ltd. LLC
  5. //
  6. // All rights reserved.
  7. //
  8. // Redistribution and use in source and binary forms, with or without
  9. // modification, are permitted provided that the following conditions are
  10. // met:
  11. // * Redistributions of source code must retain the above copyright
  12. // notice, this list of conditions and the following disclaimer.
  13. // * Redistributions in binary form must reproduce the above
  14. // copyright notice, this list of conditions and the following disclaimer
  15. // in the documentation and/or other materials provided with the
  16. // distribution.
  17. // * Neither the name of Industrial Light & Magic nor the names of
  18. // its contributors may be used to endorse or promote products derived
  19. // from this software without specific prior written permission.
  20. //
  21. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  22. // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  23. // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  24. // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  25. // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  26. // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  27. // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  28. // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  29. // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  30. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  31. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  32. //
  33. ///////////////////////////////////////////////////////////////////////////
  34. //-----------------------------------------------------------------------------
  35. //
  36. // Convenience functions related to the framesPerSecond attribute
  37. //
  38. //-----------------------------------------------------------------------------
  39. #include <ImfFramesPerSecond.h>
  40. #include "ImathFun.h"
  41. using namespace IMATH_NAMESPACE;
  42. #include "ImfNamespace.h"
  43. OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
  44. Rational
  45. guessExactFps (double fps)
  46. {
  47. return guessExactFps (Rational (fps));
  48. }
  49. Rational
  50. guessExactFps (const Rational &fps)
  51. {
  52. const double e = 0.002;
  53. if (abs (double (fps) - double (fps_23_976())) < e)
  54. return fps_23_976();
  55. if (abs (double (fps) - double (fps_29_97())) < e)
  56. return fps_29_97();
  57. if (abs (double (fps) - double (fps_47_952())) < e)
  58. return fps_47_952();
  59. if (abs (double (fps) - double (fps_59_94())) < e)
  60. return fps_59_94();
  61. return fps;
  62. }
  63. OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT