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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2009-2014 DreamWorks Animation LLC.
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of DreamWorks Animation nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- #ifndef INCLUDED_IMF_FAST_HUF_H
- #define INCLUDED_IMF_FAST_HUF_H
- #include "ImfInt64.h"
- #include "ImfNamespace.h"
- #include "ImfExport.h"
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
- //
- // Alternative Canonical Huffman decoder:
- //
- // Canonical Huffman decoder based on 'On the Implementation of Minimum
- // Redundancy Prefix Codes' by Moffat and Turpin - highly recommended
- // reading as a good description of the problem space, as well as
- // a fast decoding algorithm.
- //
- // The premise is that instead of working directly with the coded
- // symbols, we create a new ordering based on the frequency of symbols.
- // Less frequent symbols (and thus longer codes) are ordered earler.
- // We're calling the values in this ordering 'Ids', as oppsed to
- // 'Symbols' - which are the short values we eventually want decoded.
- //
- // With this new ordering, a few small tables can be derived ('base'
- // and 'offset') which drive the decoding. To cut down on the
- // linear scanning of these tables, you can add a small table
- // to directly look up short codes (as you might in a traditional
- // lookup-table driven decoder).
- //
- // The decoder is meant to be compatible with the encoder (and decoder)
- // in ImfHuf.cpp, just faster. For ease of implementation, this decoder
- // should only be used on compressed bitstreams >= 128 bits long.
- //
- class FastHufDecoder
- {
- public:
- //
- // Longest compressed code length that ImfHuf supports (58 bits)
- //
- static const int MAX_CODE_LEN = 58;
- //
- // Number of bits in our acceleration table. Should match all
- // codes up to TABLE_LOOKUP_BITS in length.
- //
- static const int TABLE_LOOKUP_BITS = 12;
- IMF_EXPORT
- FastHufDecoder (const char*& table,
- int numBytes,
- int minSymbol,
- int maxSymbol,
- int rleSymbol);
- IMF_EXPORT
- ~FastHufDecoder ();
- IMF_EXPORT
- static bool enabled ();
- IMF_EXPORT
- void decode (const unsigned char *src,
- int numSrcBits,
- unsigned short *dst,
- int numDstElems);
- private:
- void buildTables (Int64*, Int64*);
- void refill (Int64&, int, Int64&, int&, const unsigned char *&, int&);
- Int64 readBits (int, Int64&, int&, const char *&);
- int _rleSymbol; // RLE symbol written by the encoder.
- // This could be 65536, so beware
- // when you use shorts to hold things.
- int _numSymbols; // Number of symbols in the codebook.
- unsigned char _minCodeLength; // Minimum code length, in bits.
- unsigned char _maxCodeLength; // Maximum code length, in bits.
- int *_idToSymbol; // Maps Ids to symbols. Ids are a symbol
- // ordering sorted first in terms of
- // code length, and by code within
- // the same length. Ids run from 0
- // to mNumSymbols-1.
- Int64 _ljBase[MAX_CODE_LEN + 1]; // the 'left justified base' table.
- // Takes base[i] (i = code length)
- // and 'left justifies' it into an Int64
- Int64 _ljOffset[MAX_CODE_LEN +1 ]; // There are some other terms that can
- // be folded into constants when taking
- // the 'left justified' decode path. This
- // holds those constants, indexed by
- // code length
- //
- // We can accelerate the 'left justified' processing by running the
- // top TABLE_LOOKUP_BITS through a LUT, to find the symbol and code
- // length. These are those acceleration tables.
- //
- // Even though our evental 'symbols' are ushort's, the encoder adds
- // a symbol to indicate RLE. So with a dense code book, we could
- // have 2^16+1 codes, so both mIdToSymbol and mTableSymbol need
- // to be bigger than 16 bits.
- //
- int _tableSymbol[1 << TABLE_LOOKUP_BITS];
- unsigned char _tableCodeLen[1 << TABLE_LOOKUP_BITS];
- Int64 _tableMin;
- };
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
- #endif
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