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- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2013, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- #ifndef INCLUDED_IMF_DEEPIMAGESTATE_H
- #define INCLUDED_IMF_DEEPIMAGESTATE_H
- //-----------------------------------------------------------------------------
- //
- // enum DeepImageState -- describes how orderly the pixel data
- // in a deep image are
- //
- // The samples in a deep image pixel may be sorted according to
- // depth, and the sample depths or depth ranges may or may not
- // overlap each other. A pixel is
- //
- // - SORTED if for every i and j with i < j
- //
- // (Z[i] < Z[j]) || (Z[i] == Z[j] && ZBack[i] < ZBack[j]),
- //
- // - NON_OVERLAPPING if for every i and j with i != j
- //
- // (Z[i] < Z[j] && ZBack[i] <= Z[j]) ||
- // (Z[j] < Z[i] && ZBack[j] <= Z[i]) ||
- // (Z[i] == Z[j] && ZBack[i] <= Z[i] & ZBack[j] > Z[j]) ||
- // (Z[i] == Z[j] && ZBack[j] <= Z[j] & ZBack[i] > Z[i]),
- //
- // - TIDY if it is SORTED and NON_OVERLAPPING,
- //
- // - MESSY if it is neither SORTED nor NON_OVERLAPPING.
- //
- // A deep image is
- //
- // - MESSY if at least one of its pixels is MESSY,
- // - SORTED if all of its pixels are SORTED,
- // - NON_OVERLAPPING if all of its pixels are NON_OVERLAPPING,
- // - TIDY if all of its pixels are TIDY.
- //
- // Note: the rather complicated definition of NON_OVERLAPPING prohibits
- // overlapping volume samples, coincident point samples and point samples
- // in the middle of a volume sample, but it does allow point samples at
- // the front or back of a volume sample.
- //
- //-----------------------------------------------------------------------------
- #include "ImfNamespace.h"
- #include "ImfExport.h"
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
- enum DeepImageState
- {
- DIS_MESSY = 0,
- DIS_SORTED = 1,
- DIS_NON_OVERLAPPING = 2,
- DIS_TIDY = 3,
- DIS_NUMSTATES // Number of different image states
- };
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
- #endif
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