ImfConvert.cpp 3.3 KB

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  1. ///////////////////////////////////////////////////////////////////////////
  2. //
  3. // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
  4. // Digital Ltd. LLC
  5. //
  6. // All rights reserved.
  7. //
  8. // Redistribution and use in source and binary forms, with or without
  9. // modification, are permitted provided that the following conditions are
  10. // met:
  11. // * Redistributions of source code must retain the above copyright
  12. // notice, this list of conditions and the following disclaimer.
  13. // * Redistributions in binary form must reproduce the above
  14. // copyright notice, this list of conditions and the following disclaimer
  15. // in the documentation and/or other materials provided with the
  16. // distribution.
  17. // * Neither the name of Industrial Light & Magic nor the names of
  18. // its contributors may be used to endorse or promote products derived
  19. // from this software without specific prior written permission.
  20. //
  21. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  22. // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  23. // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  24. // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  25. // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  26. // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  27. // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  28. // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  29. // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  30. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  31. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  32. //
  33. ///////////////////////////////////////////////////////////////////////////
  34. //-----------------------------------------------------------------------------
  35. //
  36. // Routines for converting between pixel data types,
  37. // with well-defined behavior for exceptional cases.
  38. //
  39. //-----------------------------------------------------------------------------
  40. #include "ImfConvert.h"
  41. #include "ImfNamespace.h"
  42. #include <limits.h>
  43. OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
  44. namespace {
  45. inline bool
  46. isNegative (float f)
  47. {
  48. union {float f; int i;} u;
  49. u.f = f;
  50. return (u.i & 0x80000000) != 0;
  51. }
  52. inline bool
  53. isNan (float f)
  54. {
  55. union {float f; int i;} u;
  56. u.f = f;
  57. return (u.i & 0x7fffffff) > 0x7f800000;
  58. }
  59. inline bool
  60. isInfinity (float f)
  61. {
  62. union {float f; int i;} u;
  63. u.f = f;
  64. return (u.i & 0x7fffffff) == 0x7f800000;
  65. }
  66. inline bool
  67. isFinite (float f)
  68. {
  69. union {float f; int i;} u;
  70. u.f = f;
  71. return (u.i & 0x7f800000) != 0x7f800000;
  72. }
  73. } // namespace
  74. unsigned int
  75. halfToUint (half h)
  76. {
  77. if (h.isNegative() || h.isNan())
  78. return 0;
  79. if (h.isInfinity())
  80. return UINT_MAX;
  81. return (unsigned int) h;
  82. }
  83. unsigned int
  84. floatToUint (float f)
  85. {
  86. if (isNegative (f) || isNan (f))
  87. return 0;
  88. if (isInfinity (f) || f > UINT_MAX)
  89. return UINT_MAX;
  90. return (unsigned int) f;
  91. }
  92. half
  93. uintToHalf (unsigned int ui)
  94. {
  95. if (ui > HALF_MAX)
  96. return half::posInf();
  97. return half ((float) ui);
  98. }
  99. half
  100. floatToHalf (float f)
  101. {
  102. if (isFinite (f))
  103. {
  104. if (f > HALF_MAX)
  105. return half::posInf();
  106. if (f < -HALF_MAX)
  107. return half::negInf();
  108. }
  109. return half (f);
  110. }
  111. OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT