123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134 |
- ///////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
- // Digital Ltd. LLC
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Industrial Light & Magic nor the names of
- // its contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- ///////////////////////////////////////////////////////////////////////////
- #ifndef INCLUDED_IMF_CHROMATICITIES_H
- #define INCLUDED_IMF_CHROMATICITIES_H
- //-----------------------------------------------------------------------------
- //
- // CIE (x,y) chromaticities, and conversions between
- // RGB tiples and CIE XYZ tristimulus values.
- //
- //-----------------------------------------------------------------------------
- #include "ImathVec.h"
- #include "ImathMatrix.h"
- #include "ImfNamespace.h"
- #include "ImfExport.h"
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
-
- struct Chromaticities
- {
- //-----------------------------------------------
- // The CIE x and y coordinates of the RGB triples
- // (1,0,0), (0,1,0), (0,0,1) and (1,1,1).
- //-----------------------------------------------
- IMATH_NAMESPACE::V2f red;
- IMATH_NAMESPACE::V2f green;
- IMATH_NAMESPACE::V2f blue;
- IMATH_NAMESPACE::V2f white;
- //--------------------------------------------
- // Default constructor produces chromaticities
- // according to Rec. ITU-R BT.709-3
- //--------------------------------------------
- IMF_EXPORT
- Chromaticities (const IMATH_NAMESPACE::V2f &red = IMATH_NAMESPACE::V2f (0.6400f, 0.3300f),
- const IMATH_NAMESPACE::V2f &green = IMATH_NAMESPACE::V2f (0.3000f, 0.6000f),
- const IMATH_NAMESPACE::V2f &blue = IMATH_NAMESPACE::V2f (0.1500f, 0.0600f),
- const IMATH_NAMESPACE::V2f &white = IMATH_NAMESPACE::V2f (0.3127f, 0.3290f));
-
-
- //---------
- // Equality
- //---------
-
- IMF_EXPORT
- bool operator == (const Chromaticities &v) const;
- IMF_EXPORT
- bool operator != (const Chromaticities &v) const;
- };
- //
- // Conversions between RGB and CIE XYZ
- //
- // RGB to XYZ:
- //
- // Given a set of chromaticities, c, and the luminance, Y, of the RGB
- // triple (1,1,1), or "white", RGBtoXYZ(c,Y) computes a matrix, M, so
- // that multiplying an RGB value, v, with M produces an equivalent
- // XYZ value, w. (w == v * M)
- //
- // If we define that
- //
- // (Xr, Yr, Zr) == (1, 0, 0) * M
- // (Xg, Yg, Zg) == (0, 1, 0) * M
- // (Xb, Yb, Zb) == (0, 0, 1) * M
- // (Xw, Yw, Zw) == (1, 1, 1) * M,
- //
- // then the following statements are true:
- //
- // Xr / (Xr + Yr + Zr) == c.red.x
- // Yr / (Xr + Yr + Zr) == c.red.y
- //
- // Xg / (Xg + Yg + Zg) == c.red.x
- // Yg / (Xg + Yg + Zg) == c.red.y
- //
- // Xb / (Xb + Yb + Zb) == c.red.x
- // Yb / (Xb + Yb + Zb) == c.red.y
- //
- // Xw / (Xw + Yw + Zw) == c.red.x
- // Yw / (Xw + Yw + Zw) == c.red.y
- //
- // Yw == Y.
- //
- // XYZ to RGB:
- //
- // YYZtoRGB(c,Y) returns RGBtoXYZ(c,Y).inverse().
- //
- IMF_EXPORT IMATH_NAMESPACE::M44f RGBtoXYZ (const Chromaticities chroma, float Y);
- IMF_EXPORT IMATH_NAMESPACE::M44f XYZtoRGB (const Chromaticities chroma, float Y);
- OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
- #endif
|