// // RotatedRect.m // // Created by Giles Payne on 2019/12/26. // #import "RotatedRect.h" #import "Point2f.h" #import "Size2f.h" #import "Rect2f.h" #include @implementation RotatedRect { cv::RotatedRect native; } - (cv::RotatedRect&)nativeRef { native.center.x = self.center.x; native.center.y = self.center.y; native.size.width = self.size.width; native.size.height = self.size.height; native.angle = self.angle; return native; } - (instancetype)init { return [self initWithCenter:[Point2f new] size:[Size2f new] angle:0.0]; } - (instancetype)initWithCenter:(Point2f*)center size:(Size2f*)size angle:(double)angle { self = [super init]; if (self) { self.center = center; self.size = size; self.angle = angle; } return self; } - (instancetype)initWithVals:(NSArray*)vals { self = [self init]; if (self) { [self set:vals]; } return self; } + (instancetype)fromNative:(cv::RotatedRect&)rotatedRect { return [[RotatedRect alloc] initWithCenter:[Point2f fromNative:rotatedRect.center] size:[Size2f fromNative:rotatedRect.size] angle:rotatedRect.angle]; } - (void)set:(NSArray*)vals { self.center.x = (vals != nil && vals.count > 0) ? vals[0].floatValue : 0.0; self.center.y = (vals != nil && vals.count > 1) ? vals[1].floatValue : 0.0; self.size.width = (vals != nil && vals.count > 2) ? vals[2].floatValue : 0.0; self.size.height = (vals != nil && vals.count > 3) ? vals[3].floatValue : 0.0; self.angle = (vals != nil && vals.count > 4) ? vals[4].doubleValue : 0.0; } - (NSArray*)points { double angleRadians = self.angle * M_PI / 180.0; double b = cos(angleRadians) * 0.5; double a = sin(angleRadians) * 0.5f; Point2f* p0 = [[Point2f alloc] initWithX:self.center.x - a * self.size.height - b * self.size.width y:self.center.y + b * self.size.height - a * self.size.width]; Point2f* p1 = [[Point2f alloc] initWithX:self.center.x + a * self.size.height - b * self.size.width y:self.center.y - b * self.size.height - a * self.size.width]; Point2f* p2 = [[Point2f alloc] initWithX:2 * self.center.x - p0.x y:2 * self.center.y - p0.y]; Point2f* p3 = [[Point2f alloc] initWithX:2 * self.center.x - p1.x y:2 * self.center.y - p1.y]; return [NSArray arrayWithObjects:p0, p1, p2, p3, nil]; } - (Rect2f*)boundingRect { NSArray* pts = [self points]; Rect2f* rect = [[Rect2f alloc] initWithX:(int)floor(MIN(MIN(MIN(pts[0].x, pts[1].x), pts[2].x), pts[3].x)) y:(int)floor(MIN(MIN(MIN(pts[0].y, pts[1].y), pts[2].y), pts[3].y)) width:(int)ceil(MAX(MAX(MAX(pts[0].x, pts[1].x), pts[2].x), pts[3].x)) height:(int)ceil(MAX(MAX(MAX(pts[0].y, pts[1].y), pts[2].y), pts[3].y))]; rect.width -= rect.x - 1; rect.height -= rect.y - 1; return rect; } - (RotatedRect*)clone { return [[RotatedRect alloc] initWithCenter:[self.center clone] size:[self.size clone] angle:self.angle]; } - (BOOL)isEqual:(id)other { if (other == self) { return YES; } else if (![other isKindOfClass:[RotatedRect class]]) { return NO; } else { RotatedRect* rect = (RotatedRect*)other; return [self.center isEqual:rect.center] && [self.size isEqual:rect.size] && self.angle == rect.angle; } } #define FLOAT_TO_BITS(x) ((Cv32suf){ .f = x }).i #define DOUBLE_TO_BITS(x) ((Cv64suf){ .f = x }).i - (NSUInteger)hash { int prime = 31; uint32_t result = 1; result = prime * result + FLOAT_TO_BITS(self.center.x); result = prime * result + FLOAT_TO_BITS(self.center.y); result = prime * result + FLOAT_TO_BITS(self.size.width); result = prime * result + FLOAT_TO_BITS(self.size.height); int64_t temp = DOUBLE_TO_BITS(self.angle); result = prime * result + (int32_t) (temp ^ (temp >> 32)); return result; } - (NSString*)description { return [NSString stringWithFormat:@"RotatedRect {%@,%@,%lf}", self.center.description, self.size.description, self.angle]; } @end