// // Int4.mm // // Created by Giles Payne on 2020/02/05. // #import "Int4.h" #import "Mat.h" @implementation Int4 { cv::Vec4i native; } -(int)v0 { return native[0]; } -(void)setV0:(int)v { native[0] = v; } -(int)v1 { return native[1]; } -(void)setV1:(int)v { native[1] = v; } -(int)v2 { return native[2]; } -(void)setV2:(int)v { native[2] = v; } -(int)v3 { return native[3]; } -(void)setV3:(int)v { native[3] = v; } -(instancetype)init { return [self initWithV0:0 v1:0 v2:0 v3:0]; } -(instancetype)initWithV0:(int)v0 v1:(int)v1 v2:(int)v2 v3:(int)v3 { self = [super init]; if (self) { self.v0 = v0; self.v1 = v1; self.v2 = v2; self.v3 = v3; } return self; } -(instancetype)initWithVals:(NSArray*)vals { self = [super init]; if (self) { [self set:vals]; } return self; } +(instancetype)fromNative:(cv::Vec4i&)vec4i { return [[Int4 alloc] initWithV0:vec4i[0] v1:vec4i[1] v2:vec4i[2] v3:vec4i[3]]; } -(void)set:(NSArray*)vals { self.v0 = (vals != nil && vals.count > 0) ? vals[0].intValue : 0; self.v1 = (vals != nil && vals.count > 1) ? vals[1].intValue : 0; self.v2 = (vals != nil && vals.count > 2) ? vals[2].intValue : 0; self.v3 = (vals != nil && vals.count > 3) ? vals[3].intValue : 0; } -(NSArray*)get { return @[[NSNumber numberWithFloat:native[0]], [NSNumber numberWithFloat:native[1]], [NSNumber numberWithFloat:native[2]], [NSNumber numberWithFloat:native[3]]]; } - (BOOL)isEqual:(id)other { if (other == self) { return YES; } else if (![other isKindOfClass:[Int4 class]]) { return NO; } else { Int4* point = (Int4*)other; return self.v0 == point.v0 && self.v1 == point.v1 && self.v2 == point.v2 && self.v3 == point.v3; } } @end