// // Float4.mm // // Created by Giles Payne on 2020/02/05. // #import "Float4.h" #import "Mat.h" @implementation Float4 { cv::Vec4f native; } -(float)v0 { return native[0]; } -(void)setV0:(float)v { native[0] = v; } -(float)v1 { return native[1]; } -(void)setV1:(float)v { native[1] = v; } -(float)v2 { return native[2]; } -(void)setV2:(float)v { native[2] = v; } -(float)v3 { return native[3]; } -(void)setV3:(float)v { native[3] = v; } -(instancetype)init { return [self initWithV0:0.0 v1:0.0 v2:0.0 v3:0.0]; } -(instancetype)initWithV0:(float)v0 v1:(float)v1 v2:(float)v2 v3:(float)v3 { self = [super init]; if (self) { self.v0 = v0; self.v1 = v1; self.v2 = v2; self.v3 = v3; } return self; } -(instancetype)initWithVals:(NSArray*)vals { self = [super init]; if (self) { [self set:vals]; } return self; } +(instancetype)fromNative:(cv::Vec4f&)vec4f { return [[Float4 alloc] initWithV0:vec4f[0] v1:vec4f[1] v2:vec4f[2] v3:vec4f[3]]; } -(void)set:(NSArray*)vals { self.v0 = (vals != nil && vals.count > 0) ? vals[0].floatValue : 0; self.v1 = (vals != nil && vals.count > 1) ? vals[1].floatValue : 0; self.v2 = (vals != nil && vals.count > 2) ? vals[2].floatValue : 0; self.v3 = (vals != nil && vals.count > 3) ? vals[3].floatValue : 0; } -(NSArray*)get { return @[[NSNumber numberWithFloat:native[0]], [NSNumber numberWithFloat:native[1]], [NSNumber numberWithFloat:native[2]], [NSNumber numberWithFloat:native[3]]]; } - (BOOL)isEqual:(id)other { if (other == self) { return YES; } else if (![other isKindOfClass:[Float4 class]]) { return NO; } else { Float4* point = (Float4*)other; return self.v0 == point.v0 && self.v1 == point.v1 && self.v2 == point.v2 && self.v3 == point.v3; } } @end