// Modules to control application life and create native browser window const {app, BrowserWindow} = require('electron') const path = require('path') // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow = {} function createWindow() { // Create the browser window. mainWindow = new BrowserWindow({ width: 1220, height: 840, webPreferences: { nodeIntegration: true, contextIsolation: false, preload: app.getAppPath()+"/node_setup.js" } }) // Load the index.html with 'numRunsParm' to run inference multiple times. let url = `file://${__dirname}/js_image_classification_webnn_electron.html` const numRunsParm = '?' + process.argv[2] mainWindow.loadURL(url + numRunsParm) // Emitted when the window is closed. mainWindow.on('closed', function() { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', function() { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') app.quit() }) app.on( 'activate', function() { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) createWindow() }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.