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- #ifndef GAMESCENCE_H
- #define GAMESCENCE_H
- #include "gamemap.h"
- #include <QAudioInput>
- #include <QDir>
- #include <QKeyEvent>
- #include <QPainter>
- #include <QSettings>
- #include <QSound>
- #include <QSoundEffect>
- #include <QStandardPaths>
- #include <QTimer>
- #include <QWidget>
- #include <QtDebug>
- namespace Ui {
- class GameScence;
- }
- enum MoveDirection {
- MvLeft,
- MvRight,
- MvUp,
- MvDown
- };
- class GameMap;
- class GameScence : public QWidget {
- Q_OBJECT
- public:
- explicit GameScence(QWidget* parent = nullptr);
- ~GameScence();
- GameMap* gameMap() const;
- void setGameMap(GameMap* gameMap);
- void paintEvent(QPaintEvent* event);
- void keyPressEvent(QKeyEvent* event);
- void mouseMoveEvent(QMouseEvent* event);
- QSoundEffect* backgroundMusic() const;
- void setBackgroundMusic(QSoundEffect* backgroundMusic);
- QSoundEffect* failedMusic() const;
- void setFailedMusic(QSoundEffect* failedMusic);
- QSoundEffect* successedMusic() const;
- void setSuccessedMusic(QSoundEffect* successedMusic);
- void startTimer();
- int level();
- void setLevel(int level);
- QPixmap buttonPix() const;
- void setButtonPix(const QPixmap& buttonPix);
- QPixmap buttonDownPix() const;
- void setButtonDownPix(const QPixmap& buttonDownPix);
- void mousePressEvent(QMouseEvent* event);
- void mouseReleaseEvent(QMouseEvent* event);
- public slots:
- void timeout();
- private:
- Ui::GameScence* ui;
- GameMap* m_gameMap;
- QTimer* m_tmr;
- QSoundEffect* m_backgroundMusic;
- QSoundEffect* m_failedMusic;
- QSoundEffect* m_successedMusic;
- int m_level;
- QRect m_leftRect;
- QRect m_upRect;
- QRect m_rightRect;
- QRect m_downRect;
- QPixmap m_buttonPix;
- QPixmap m_buttonDownPix;
- bool m_buttondownFlag;
- };
- #endif // GAMESCENCE_H
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